Web Engine


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A TV keeps the web engine it shipped with. There is no separate browser update, so the oldest release you support decides what your bundle is allowed to contain.

webOSEngineSyntax it parses
1.x, 2.xLG WebKit 537ES5
3.xChromium 38ES5
4.xChromium 53ES2016
5.xChromium 68ES2018
6.xChromium 79ES2019
7.x and laterChromium 87 and upES2021 and later

Can I Use has the exact version per release, read from firmware rather than from this table.

Chromium 38 Is the Line


Everything up to webOS 3.9 is ES5 only. No let, no arrow functions, no classes, no template literals. A modern bundle does not merely misbehave there, it fails to parse, so the script never runs and you get a blank screen instead of an error worth reading.

From webOS 4 the engine understands enough that most code runs, and the gaps become individual APIs rather than the syntax itself.

Choosing a Build Target


Pick the oldest release you mean to support, then transpile to the row above. Reaching webOS 3 means ES5 output for everyone, including the TVs that could have run something better. Starting higher costs you those TVs and nothing else.