2#define __gles2_gl2_h_ 1 
   18#include <GLES2/gl2platform.h> 
   21#define GL_APIENTRYP GL_APIENTRY* 
   24#ifndef GL_GLES_PROTOTYPES 
   25#define GL_GLES_PROTOTYPES 1 
   40#ifndef GL_ES_VERSION_2_0 
   41#define GL_ES_VERSION_2_0 1 
   42#include <KHR/khrplatform.h> 
   43typedef khronos_int8_t GLbyte;
 
   44typedef khronos_float_t GLclampf;
 
   45typedef khronos_int32_t GLfixed;
 
   46typedef khronos_int16_t GLshort;
 
   47typedef khronos_uint16_t GLushort;
 
   49typedef struct __GLsync *GLsync;
 
   50typedef khronos_int64_t GLint64;
 
   51typedef khronos_uint64_t GLuint64;
 
   52typedef unsigned int GLenum;
 
   53typedef unsigned int GLuint;
 
   55typedef khronos_float_t GLfloat;
 
   56typedef khronos_ssize_t GLsizeiptr;
 
   57typedef khronos_intptr_t GLintptr;
 
   58typedef unsigned int GLbitfield;
 
   60typedef unsigned char GLboolean;
 
   62typedef khronos_uint8_t GLubyte;
 
   63#define GL_DEPTH_BUFFER_BIT               0x00000100 
   64#define GL_STENCIL_BUFFER_BIT             0x00000400 
   65#define GL_COLOR_BUFFER_BIT               0x00004000 
   68#define GL_POINTS                         0x0000 
   69#define GL_LINES                          0x0001 
   70#define GL_LINE_LOOP                      0x0002 
   71#define GL_LINE_STRIP                     0x0003 
   72#define GL_TRIANGLES                      0x0004 
   73#define GL_TRIANGLE_STRIP                 0x0005 
   74#define GL_TRIANGLE_FAN                   0x0006 
   77#define GL_SRC_COLOR                      0x0300 
   78#define GL_ONE_MINUS_SRC_COLOR            0x0301 
   79#define GL_SRC_ALPHA                      0x0302 
   80#define GL_ONE_MINUS_SRC_ALPHA            0x0303 
   81#define GL_DST_ALPHA                      0x0304 
   82#define GL_ONE_MINUS_DST_ALPHA            0x0305 
   83#define GL_DST_COLOR                      0x0306 
   84#define GL_ONE_MINUS_DST_COLOR            0x0307 
   85#define GL_SRC_ALPHA_SATURATE             0x0308 
   86#define GL_FUNC_ADD                       0x8006 
   87#define GL_BLEND_EQUATION                 0x8009 
   88#define GL_BLEND_EQUATION_RGB             0x8009 
   89#define GL_BLEND_EQUATION_ALPHA           0x883D 
   90#define GL_FUNC_SUBTRACT                  0x800A 
   91#define GL_FUNC_REVERSE_SUBTRACT          0x800B 
   92#define GL_BLEND_DST_RGB                  0x80C8 
   93#define GL_BLEND_SRC_RGB                  0x80C9 
   94#define GL_BLEND_DST_ALPHA                0x80CA 
   95#define GL_BLEND_SRC_ALPHA                0x80CB 
   96#define GL_CONSTANT_COLOR                 0x8001 
   97#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 
   98#define GL_CONSTANT_ALPHA                 0x8003 
   99#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 
  100#define GL_BLEND_COLOR                    0x8005 
  101#define GL_ARRAY_BUFFER                   0x8892 
  102#define GL_ELEMENT_ARRAY_BUFFER           0x8893 
  103#define GL_ARRAY_BUFFER_BINDING           0x8894 
  104#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 
  105#define GL_STREAM_DRAW                    0x88E0 
  106#define GL_STATIC_DRAW                    0x88E4 
  107#define GL_DYNAMIC_DRAW                   0x88E8 
  108#define GL_BUFFER_SIZE                    0x8764 
  109#define GL_BUFFER_USAGE                   0x8765 
  110#define GL_CURRENT_VERTEX_ATTRIB          0x8626 
  111#define GL_FRONT                          0x0404 
  112#define GL_BACK                           0x0405 
  113#define GL_FRONT_AND_BACK                 0x0408 
  114#define GL_TEXTURE_2D                     0x0DE1 
  115#define GL_CULL_FACE                      0x0B44 
  116#define GL_BLEND                          0x0BE2 
  117#define GL_DITHER                         0x0BD0 
  118#define GL_STENCIL_TEST                   0x0B90 
  119#define GL_DEPTH_TEST                     0x0B71 
  120#define GL_SCISSOR_TEST                   0x0C11 
  121#define GL_POLYGON_OFFSET_FILL            0x8037 
  122#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E 
  123#define GL_SAMPLE_COVERAGE                0x80A0 
  125#define GL_INVALID_ENUM                   0x0500 
  126#define GL_INVALID_VALUE                  0x0501 
  127#define GL_INVALID_OPERATION              0x0502 
  128#define GL_OUT_OF_MEMORY                  0x0505 
  131#define GL_LINE_WIDTH                     0x0B21 
  132#define GL_ALIASED_POINT_SIZE_RANGE       0x846D 
  133#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E 
  134#define GL_CULL_FACE_MODE                 0x0B45 
  135#define GL_FRONT_FACE                     0x0B46 
  136#define GL_DEPTH_RANGE                    0x0B70 
  137#define GL_DEPTH_WRITEMASK                0x0B72 
  138#define GL_DEPTH_CLEAR_VALUE              0x0B73 
  139#define GL_DEPTH_FUNC                     0x0B74 
  140#define GL_STENCIL_CLEAR_VALUE            0x0B91 
  141#define GL_STENCIL_FUNC                   0x0B92 
  142#define GL_STENCIL_FAIL                   0x0B94 
  143#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 
  144#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 
  145#define GL_STENCIL_REF                    0x0B97 
  146#define GL_STENCIL_VALUE_MASK             0x0B93 
  147#define GL_STENCIL_WRITEMASK              0x0B98 
  148#define GL_STENCIL_BACK_FUNC              0x8800 
  149#define GL_STENCIL_BACK_FAIL              0x8801 
  150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 
  151#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 
  152#define GL_STENCIL_BACK_REF               0x8CA3 
  153#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 
  154#define GL_STENCIL_BACK_WRITEMASK         0x8CA5 
  155#define GL_VIEWPORT                       0x0BA2 
  156#define GL_SCISSOR_BOX                    0x0C10 
  157#define GL_COLOR_CLEAR_VALUE              0x0C22 
  158#define GL_COLOR_WRITEMASK                0x0C23 
  159#define GL_UNPACK_ALIGNMENT               0x0CF5 
  160#define GL_PACK_ALIGNMENT                 0x0D05 
  161#define GL_MAX_TEXTURE_SIZE               0x0D33 
  162#define GL_MAX_VIEWPORT_DIMS              0x0D3A 
  163#define GL_SUBPIXEL_BITS                  0x0D50 
  164#define GL_RED_BITS                       0x0D52 
  165#define GL_GREEN_BITS                     0x0D53 
  166#define GL_BLUE_BITS                      0x0D54 
  167#define GL_ALPHA_BITS                     0x0D55 
  168#define GL_DEPTH_BITS                     0x0D56 
  169#define GL_STENCIL_BITS                   0x0D57 
  170#define GL_POLYGON_OFFSET_UNITS           0x2A00 
  171#define GL_POLYGON_OFFSET_FACTOR          0x8038 
  172#define GL_TEXTURE_BINDING_2D             0x8069 
  173#define GL_SAMPLE_BUFFERS                 0x80A8 
  174#define GL_SAMPLES                        0x80A9 
  175#define GL_SAMPLE_COVERAGE_VALUE          0x80AA 
  176#define GL_SAMPLE_COVERAGE_INVERT         0x80AB 
  177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 
  178#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 
  179#define GL_DONT_CARE                      0x1100 
  180#define GL_FASTEST                        0x1101 
  181#define GL_NICEST                         0x1102 
  182#define GL_GENERATE_MIPMAP_HINT           0x8192 
  183#define GL_BYTE                           0x1400 
  184#define GL_UNSIGNED_BYTE                  0x1401 
  185#define GL_SHORT                          0x1402 
  186#define GL_UNSIGNED_SHORT                 0x1403 
  188#define GL_UNSIGNED_INT                   0x1405 
  189#define GL_FLOAT                          0x1406 
  190#define GL_FIXED                          0x140C 
  191#define GL_DEPTH_COMPONENT                0x1902 
  192#define GL_ALPHA                          0x1906 
  194#define GL_RGBA                           0x1908 
  195#define GL_LUMINANCE                      0x1909 
  196#define GL_LUMINANCE_ALPHA                0x190A 
  197#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 
  198#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 
  199#define GL_UNSIGNED_SHORT_5_6_5           0x8363 
  200#define GL_FRAGMENT_SHADER                0x8B30 
  201#define GL_VERTEX_SHADER                  0x8B31 
  202#define GL_MAX_VERTEX_ATTRIBS             0x8869 
  203#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB 
  204#define GL_MAX_VARYING_VECTORS            0x8DFC 
  205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 
  206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 
  207#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 
  208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD 
  209#define GL_SHADER_TYPE                    0x8B4F 
  210#define GL_DELETE_STATUS                  0x8B80 
  211#define GL_LINK_STATUS                    0x8B82 
  212#define GL_VALIDATE_STATUS                0x8B83 
  213#define GL_ATTACHED_SHADERS               0x8B85 
  214#define GL_ACTIVE_UNIFORMS                0x8B86 
  215#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 
  216#define GL_ACTIVE_ATTRIBUTES              0x8B89 
  217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A 
  218#define GL_SHADING_LANGUAGE_VERSION       0x8B8C 
  219#define GL_CURRENT_PROGRAM                0x8B8D 
  220#define GL_NEVER                          0x0200 
  221#define GL_LESS                           0x0201 
  222#define GL_EQUAL                          0x0202 
  223#define GL_LEQUAL                         0x0203 
  224#define GL_GREATER                        0x0204 
  225#define GL_NOTEQUAL                       0x0205 
  226#define GL_GEQUAL                         0x0206 
  227#define GL_ALWAYS                         0x0207 
  228#define GL_KEEP                           0x1E00 
  229#define GL_REPLACE                        0x1E01 
  230#define GL_INCR                           0x1E02 
  231#define GL_DECR                           0x1E03 
  232#define GL_INVERT                         0x150A 
  233#define GL_INCR_WRAP                      0x8507 
  234#define GL_DECR_WRAP                      0x8508 
  235#define GL_VENDOR                         0x1F00 
  236#define GL_RENDERER                       0x1F01 
  237#define GL_VERSION                        0x1F02 
  238#define GL_EXTENSIONS                     0x1F03 
  239#define GL_NEAREST                        0x2600 
  240#define GL_LINEAR                         0x2601 
  241#define GL_NEAREST_MIPMAP_NEAREST         0x2700 
  242#define GL_LINEAR_MIPMAP_NEAREST          0x2701 
  243#define GL_NEAREST_MIPMAP_LINEAR          0x2702 
  244#define GL_LINEAR_MIPMAP_LINEAR           0x2703 
  245#define GL_TEXTURE_MAG_FILTER             0x2800 
  246#define GL_TEXTURE_MIN_FILTER             0x2801 
  247#define GL_TEXTURE_WRAP_S                 0x2802 
  248#define GL_TEXTURE_WRAP_T                 0x2803 
  249#define GL_TEXTURE                        0x1702 
  250#define GL_TEXTURE_CUBE_MAP               0x8513 
  251#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 
  252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 
  253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 
  254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 
  255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 
  256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 
  257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A 
  258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C 
  259#define GL_TEXTURE0                       0x84C0 
  260#define GL_TEXTURE1                       0x84C1 
  261#define GL_TEXTURE2                       0x84C2 
  262#define GL_TEXTURE3                       0x84C3 
  263#define GL_TEXTURE4                       0x84C4 
  264#define GL_TEXTURE5                       0x84C5 
  265#define GL_TEXTURE6                       0x84C6 
  266#define GL_TEXTURE7                       0x84C7 
  267#define GL_TEXTURE8                       0x84C8 
  268#define GL_TEXTURE9                       0x84C9 
  269#define GL_TEXTURE10                      0x84CA 
  270#define GL_TEXTURE11                      0x84CB 
  271#define GL_TEXTURE12                      0x84CC 
  272#define GL_TEXTURE13                      0x84CD 
  273#define GL_TEXTURE14                      0x84CE 
  274#define GL_TEXTURE15                      0x84CF 
  275#define GL_TEXTURE16                      0x84D0 
  276#define GL_TEXTURE17                      0x84D1 
  277#define GL_TEXTURE18                      0x84D2 
  278#define GL_TEXTURE19                      0x84D3 
  279#define GL_TEXTURE20                      0x84D4 
  280#define GL_TEXTURE21                      0x84D5 
  281#define GL_TEXTURE22                      0x84D6 
  282#define GL_TEXTURE23                      0x84D7 
  283#define GL_TEXTURE24                      0x84D8 
  284#define GL_TEXTURE25                      0x84D9 
  285#define GL_TEXTURE26                      0x84DA 
  286#define GL_TEXTURE27                      0x84DB 
  287#define GL_TEXTURE28                      0x84DC 
  288#define GL_TEXTURE29                      0x84DD 
  289#define GL_TEXTURE30                      0x84DE 
  290#define GL_TEXTURE31                      0x84DF 
  291#define GL_ACTIVE_TEXTURE                 0x84E0 
  292#define GL_REPEAT                         0x2901 
  293#define GL_CLAMP_TO_EDGE                  0x812F 
  294#define GL_MIRRORED_REPEAT                0x8370 
  295#define GL_FLOAT_VEC2                     0x8B50 
  296#define GL_FLOAT_VEC3                     0x8B51 
  297#define GL_FLOAT_VEC4                     0x8B52 
  298#define GL_INT_VEC2                       0x8B53 
  299#define GL_INT_VEC3                       0x8B54 
  300#define GL_INT_VEC4                       0x8B55 
  301#define GL_BOOL                           0x8B56 
  302#define GL_BOOL_VEC2                      0x8B57 
  303#define GL_BOOL_VEC3                      0x8B58 
  304#define GL_BOOL_VEC4                      0x8B59 
  305#define GL_FLOAT_MAT2                     0x8B5A 
  306#define GL_FLOAT_MAT3                     0x8B5B 
  307#define GL_FLOAT_MAT4                     0x8B5C 
  308#define GL_SAMPLER_2D                     0x8B5E 
  309#define GL_SAMPLER_CUBE                   0x8B60 
  310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 
  311#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 
  312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 
  313#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 
  314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 
  315#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 
  316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 
  317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 
  318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 
  319#define GL_COMPILE_STATUS                 0x8B81 
  320#define GL_INFO_LOG_LENGTH                0x8B84 
  321#define GL_SHADER_SOURCE_LENGTH           0x8B88 
  322#define GL_SHADER_COMPILER                0x8DFA 
  323#define GL_SHADER_BINARY_FORMATS          0x8DF8 
  324#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 
  325#define GL_LOW_FLOAT                      0x8DF0 
  326#define GL_MEDIUM_FLOAT                   0x8DF1 
  327#define GL_HIGH_FLOAT                     0x8DF2 
  328#define GL_LOW_INT                        0x8DF3 
  329#define GL_MEDIUM_INT                     0x8DF4 
  330#define GL_HIGH_INT                       0x8DF5 
  331#define GL_FRAMEBUFFER                    0x8D40 
  332#define GL_RENDERBUFFER                   0x8D41 
  333#define GL_RGBA4                          0x8056 
  334#define GL_RGB5_A1                        0x8057 
  335#define GL_RGB565                         0x8D62 
  336#define GL_DEPTH_COMPONENT16              0x81A5 
  337#define GL_STENCIL_INDEX8                 0x8D48 
  338#define GL_RENDERBUFFER_WIDTH             0x8D42 
  339#define GL_RENDERBUFFER_HEIGHT            0x8D43 
  340#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 
  341#define GL_RENDERBUFFER_RED_SIZE          0x8D50 
  342#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 
  343#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 
  344#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 
  345#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 
  346#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 
  347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 
  348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 
  349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 
  350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 
  351#define GL_COLOR_ATTACHMENT0              0x8CE0 
  352#define GL_DEPTH_ATTACHMENT               0x8D00 
  353#define GL_STENCIL_ATTACHMENT             0x8D20 
  355#define GL_FRAMEBUFFER_COMPLETE           0x8CD5 
  356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 
  357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 
  358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 
  359#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD 
  360#define GL_FRAMEBUFFER_BINDING            0x8CA6 
  361#define GL_RENDERBUFFER_BINDING           0x8CA7 
  362#define GL_MAX_RENDERBUFFER_SIZE          0x84E8 
  363#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 
  364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
 
  365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
 
  366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, 
const GLchar *name);
 
  367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
 
  368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
 
  369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
 
  370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
 
  371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
 
  373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
 
  374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
 
  375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 
  376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, 
const void *data, GLenum usage);
 
  377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, 
const void *data);
 
  378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
 
  379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
 
  380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
 
  382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
 
  383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
  384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
 
  385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data);
 
  386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 
const void *data);
 
  387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 
  388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
 
  390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
 
  391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
 
  392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, 
const GLuint *buffers);
 
  393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, 
const GLuint *framebuffers);
 
  394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
 
  395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, 
const GLuint *renderbuffers);
 
  396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
 
  397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, 
const GLuint *textures);
 
  398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
 
  399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
 
  400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
 
  401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
 
  402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
 
  403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 
  404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
 
  405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, 
const void *indices);
 
  406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
 
  407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 
  408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
 
  409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
 
  410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 
  411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 
  412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
 
  413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
 
  414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
 
  415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
 
  416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
 
  417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
 
  418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
  421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, 
const GLchar *name);
 
  422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
 
  423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
 
  425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
 
  426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
 
  427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
 
  428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
 
  429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
 
  432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
 
  434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
 
  435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
 
  436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
 
  437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
 
  439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
 
  440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, 
const GLchar *name);
 
  441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
 
  442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
 
  443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, 
void **pointer);
 
  444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
 
  445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
 
  446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
 
  447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
 
  448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
 
  449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
 
  450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
 
  451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
 
  452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
 
  453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
 
  454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
 
  455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
 
  456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 
void *pixels);
 
  457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
 
  458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 
  459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
 
  460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 
  461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, 
const GLuint *shaders, GLenum binaryFormat, 
const void *binary, GLsizei length);
 
  462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, 
const GLchar *
const*string, 
const GLint *length);
 
  463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
 
  464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
 
  465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
 
  466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
 
  467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
 
  468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 
  469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
  470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
 
  471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, 
const GLfloat *params);
 
  472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
 
  473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, 
const GLint *params);
 
  474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 
const void *pixels);
 
  475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
 
  476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
 
  478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
 
  480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
 
  482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
  484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
 
  486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
  488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
  490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
 
  495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
 
  496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
 
  497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, 
const GLfloat *v);
 
  498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
 
  499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, 
const GLfloat *v);
 
  500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
 
  501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, 
const GLfloat *v);
 
  502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 
  503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, 
const GLfloat *v);
 
  504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 
const void *pointer);
 
  505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 
  506#if GL_GLES_PROTOTYPES 
  507GL_APICALL 
void GL_APIENTRY glActiveTexture (GLenum texture);
 
  508GL_APICALL 
void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 
  509GL_APICALL 
void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, 
const GLchar *name);
 
  510GL_APICALL 
void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
 
  511GL_APICALL 
void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
 
  512GL_APICALL 
void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
 
  513GL_APICALL 
void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
 
  514GL_APICALL 
void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  515GL_APICALL 
void GL_APIENTRY glBlendEquation (GLenum mode);
 
  516GL_APICALL 
void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
 
  517GL_APICALL 
void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 
  518GL_APICALL 
void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 
  519GL_APICALL 
void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, 
const void *data, GLenum usage);
 
  520GL_APICALL 
void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, 
const void *data);
 
  521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
 
  522GL_APICALL 
void GL_APIENTRY glClear (GLbitfield mask);
 
  523GL_APICALL 
void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  524GL_APICALL 
void GL_APIENTRY glClearDepthf (GLfloat d);
 
  525GL_APICALL 
void GL_APIENTRY glClearStencil (GLint s);
 
  526GL_APICALL 
void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
  527GL_APICALL 
void GL_APIENTRY glCompileShader (GLuint shader);
 
  528GL_APICALL 
void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data);
 
  529GL_APICALL 
void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 
const void *data);
 
  530GL_APICALL 
void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 
  531GL_APICALL 
void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  532GL_APICALL GLuint GL_APIENTRY glCreateProgram (
void);
 
  533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
 
  534GL_APICALL 
void GL_APIENTRY glCullFace (GLenum mode);
 
  535GL_APICALL 
void GL_APIENTRY glDeleteBuffers (GLsizei n, 
const GLuint *buffers);
 
  536GL_APICALL 
void GL_APIENTRY glDeleteFramebuffers (GLsizei n, 
const GLuint *framebuffers);
 
  537GL_APICALL 
void GL_APIENTRY glDeleteProgram (GLuint program);
 
  538GL_APICALL 
void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, 
const GLuint *renderbuffers);
 
  539GL_APICALL 
void GL_APIENTRY glDeleteShader (GLuint shader);
 
  540GL_APICALL 
void GL_APIENTRY glDeleteTextures (GLsizei n, 
const GLuint *textures);
 
  541GL_APICALL 
void GL_APIENTRY glDepthFunc (GLenum func);
 
  542GL_APICALL 
void GL_APIENTRY glDepthMask (GLboolean flag);
 
  543GL_APICALL 
void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
 
  544GL_APICALL 
void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
 
  545GL_APICALL 
void GL_APIENTRY glDisable (GLenum cap);
 
  546GL_APICALL 
void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
 
  547GL_APICALL 
void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
 
  548GL_APICALL 
void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, 
const void *indices);
 
  549GL_APICALL 
void GL_APIENTRY glEnable (GLenum cap);
 
  550GL_APICALL 
void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
 
  551GL_APICALL 
void GL_APIENTRY glFinish (
void);
 
  552GL_APICALL 
void GL_APIENTRY glFlush (
void);
 
  553GL_APICALL 
void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 
  554GL_APICALL 
void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 
  555GL_APICALL 
void GL_APIENTRY glFrontFace (GLenum mode);
 
  556GL_APICALL 
void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
 
  557GL_APICALL 
void GL_APIENTRY glGenerateMipmap (GLenum target);
 
  558GL_APICALL 
void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
 
  559GL_APICALL 
void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
 
  560GL_APICALL 
void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
 
  561GL_APICALL 
void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  562GL_APICALL 
void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  563GL_APICALL 
void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
  564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, 
const GLchar *name);
 
  565GL_APICALL 
void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
 
  566GL_APICALL 
void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
 
  567GL_APICALL GLenum GL_APIENTRY glGetError (
void);
 
  568GL_APICALL 
void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
 
  569GL_APICALL 
void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
 
  570GL_APICALL 
void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
 
  571GL_APICALL 
void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
 
  572GL_APICALL 
void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  573GL_APICALL 
void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
 
  574GL_APICALL 
void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
 
  575GL_APICALL 
void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  576GL_APICALL 
void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
 
  577GL_APICALL 
void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
 
  578GL_APICALL 
const GLubyte *GL_APIENTRY glGetString (GLenum name);
 
  579GL_APICALL 
void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
 
  580GL_APICALL 
void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
 
  581GL_APICALL 
void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
 
  582GL_APICALL 
void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
 
  583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, 
const GLchar *name);
 
  584GL_APICALL 
void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
 
  585GL_APICALL 
void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
 
  586GL_APICALL 
void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, 
void **pointer);
 
  587GL_APICALL 
void GL_APIENTRY glHint (GLenum target, GLenum mode);
 
  588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
 
  589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
 
  590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
 
  591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
 
  592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
 
  593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
 
  594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
 
  595GL_APICALL 
void GL_APIENTRY glLineWidth (GLfloat width);
 
  596GL_APICALL 
void GL_APIENTRY glLinkProgram (GLuint program);
 
  597GL_APICALL 
void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
 
  598GL_APICALL 
void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
 
  599GL_APICALL 
void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 
void *pixels);
 
  600GL_APICALL 
void GL_APIENTRY glReleaseShaderCompiler (
void);
 
  601GL_APICALL 
void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 
  602GL_APICALL 
void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
 
  603GL_APICALL 
void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 
  604GL_APICALL 
void GL_APIENTRY glShaderBinary (GLsizei count, 
const GLuint *shaders, GLenum binaryFormat, 
const void *binary, GLsizei length);
 
  605GL_APICALL 
void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, 
const GLchar *
const*
string, 
const GLint *length);
 
  606GL_APICALL 
void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 
  607GL_APICALL 
void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
 
  608GL_APICALL 
void GL_APIENTRY glStencilMask (GLuint mask);
 
  609GL_APICALL 
void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
 
  610GL_APICALL 
void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 
  611GL_APICALL 
void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 
  612GL_APICALL 
void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
  613GL_APICALL 
void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 
  614GL_APICALL 
void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, 
const GLfloat *params);
 
  615GL_APICALL 
void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
 
  616GL_APICALL 
void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, 
const GLint *params);
 
  617GL_APICALL 
void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 
const void *pixels);
 
  618GL_APICALL 
void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
 
  619GL_APICALL 
void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  620GL_APICALL 
void GL_APIENTRY glUniform1i (GLint location, GLint v0);
 
  621GL_APICALL 
void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, 
const GLint *value);
 
  622GL_APICALL 
void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
 
  623GL_APICALL 
void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  624GL_APICALL 
void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
 
  625GL_APICALL 
void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, 
const GLint *value);
 
  626GL_APICALL 
void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
  627GL_APICALL 
void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  628GL_APICALL 
void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
 
  629GL_APICALL 
void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, 
const GLint *value);
 
  630GL_APICALL 
void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
  631GL_APICALL 
void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  632GL_APICALL 
void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
  633GL_APICALL 
void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, 
const GLint *value);
 
  634GL_APICALL 
void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  635GL_APICALL 
void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  636GL_APICALL 
void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  637GL_APICALL 
void GL_APIENTRY glUseProgram (GLuint program);
 
  638GL_APICALL 
void GL_APIENTRY glValidateProgram (GLuint program);
 
  639GL_APICALL 
void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
 
  640GL_APICALL 
void GL_APIENTRY glVertexAttrib1fv (GLuint index, 
const GLfloat *v);
 
  641GL_APICALL 
void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
 
  642GL_APICALL 
void GL_APIENTRY glVertexAttrib2fv (GLuint index, 
const GLfloat *v);
 
  643GL_APICALL 
void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
 
  644GL_APICALL 
void GL_APIENTRY glVertexAttrib3fv (GLuint index, 
const GLfloat *v);
 
  645GL_APICALL 
void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 
  646GL_APICALL 
void GL_APIENTRY glVertexAttrib4fv (GLuint index, 
const GLfloat *v);
 
  647GL_APICALL 
void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 
const void *pointer);
 
  648GL_APICALL 
void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);