42#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 
   43#define WIN32_LEAN_AND_MEAN 1 
   54typedef unsigned int GLenum;
 
   55typedef unsigned char GLboolean;
 
   56typedef unsigned int GLbitfield;
 
   57typedef signed char GLbyte;
 
   61typedef unsigned char GLubyte;
 
   62typedef unsigned short GLushort;
 
   63typedef unsigned int GLuint;
 
   65typedef float GLclampf;
 
   67typedef int GLintptrARB;
 
   68typedef int GLsizeiptrARB;
 
   72typedef void (*_GLfuncptr)();
 
   77#define GL_OES_VERSION_1_0                1 
   78#define GL_OES_read_format                1 
   79#define GL_OES_compressed_paletted_texture 1 
   82#define GL_DEPTH_BUFFER_BIT               0x00000100 
   83#define GL_STENCIL_BUFFER_BIT             0x00000400 
   84#define GL_COLOR_BUFFER_BIT               0x00004000 
   91#define GL_POINTS                         0x0000 
   92#define GL_LINES                          0x0001 
   93#define GL_LINE_LOOP                      0x0002 
   94#define GL_LINE_STRIP                     0x0003 
   95#define GL_TRIANGLES                      0x0004 
   96#define GL_TRIANGLE_STRIP                 0x0005 
   97#define GL_TRIANGLE_FAN                   0x0006 
  100#define GL_NEVER                          0x0200 
  101#define GL_LESS                           0x0201 
  102#define GL_EQUAL                          0x0202 
  103#define GL_LEQUAL                         0x0203 
  104#define GL_GREATER                        0x0204 
  105#define GL_NOTEQUAL                       0x0205 
  106#define GL_GEQUAL                         0x0206 
  107#define GL_ALWAYS                         0x0207 
  112#define GL_SRC_COLOR                      0x0300 
  113#define GL_ONE_MINUS_SRC_COLOR            0x0301 
  114#define GL_SRC_ALPHA                      0x0302 
  115#define GL_ONE_MINUS_SRC_ALPHA            0x0303 
  116#define GL_DST_ALPHA                      0x0304 
  117#define GL_ONE_MINUS_DST_ALPHA            0x0305 
  122#define GL_DST_COLOR                      0x0306 
  123#define GL_ONE_MINUS_DST_COLOR            0x0307 
  124#define GL_SRC_ALPHA_SATURATE             0x0308 
  142#define GL_FRONT                          0x0404 
  143#define GL_BACK                           0x0405 
  144#define GL_FRONT_AND_BACK                 0x0408 
  158#define GL_LIGHTING                       0x0B50 
  159#define GL_TEXTURE_2D                     0x0DE1 
  160#define GL_CULL_FACE                      0x0B44 
  161#define GL_ALPHA_TEST                     0x0BC0 
  162#define GL_BLEND                          0x0BE2 
  163#define GL_COLOR_LOGIC_OP                 0x0BF2 
  164#define GL_DITHER                         0x0BD0 
  165#define GL_STENCIL_TEST                   0x0B90 
  166#define GL_DEPTH_TEST                     0x0B71 
  175#define GL_POINT_SMOOTH                   0x0B10 
  176#define GL_LINE_SMOOTH                    0x0B20 
  177#define GL_SCISSOR_TEST                   0x0C11 
  178#define GL_COLOR_MATERIAL                 0x0B57 
  179#define GL_NORMALIZE                      0x0BA1 
  180#define GL_RESCALE_NORMAL                 0x803A 
  181#define GL_POLYGON_OFFSET_FILL            0x8037 
  182#define GL_VERTEX_ARRAY                   0x8074 
  183#define GL_NORMAL_ARRAY                   0x8075 
  184#define GL_COLOR_ARRAY                    0x8076 
  185#define GL_TEXTURE_COORD_ARRAY            0x8078 
  186#define GL_MULTISAMPLE                    0x809D 
  187#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E 
  188#define GL_SAMPLE_ALPHA_TO_ONE            0x809F 
  189#define GL_SAMPLE_COVERAGE                0x80A0 
  193#define GL_INVALID_ENUM                   0x0500 
  194#define GL_INVALID_VALUE                  0x0501 
  195#define GL_INVALID_OPERATION              0x0502 
  196#define GL_STACK_OVERFLOW                 0x0503 
  197#define GL_STACK_UNDERFLOW                0x0504 
  198#define GL_OUT_OF_MEMORY                  0x0505 
  203#define GL_EXP2                           0x0801 
  206#define GL_FOG_DENSITY                    0x0B62 
  207#define GL_FOG_START                      0x0B63 
  208#define GL_FOG_END                        0x0B64 
  209#define GL_FOG_MODE                       0x0B65 
  210#define GL_FOG_COLOR                      0x0B66 
  217#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12 
  218#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22 
  219#define GL_ALIASED_POINT_SIZE_RANGE       0x846D 
  220#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E 
  221#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 
  222#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 
  223#define GL_MAX_LIGHTS                     0x0D31 
  224#define GL_MAX_TEXTURE_SIZE               0x0D33 
  225#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36 
  226#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38 
  227#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39 
  228#define GL_MAX_VIEWPORT_DIMS              0x0D3A 
  229#define GL_MAX_ELEMENTS_VERTICES          0x80E8 
  230#define GL_MAX_ELEMENTS_INDICES           0x80E9 
  231#define GL_MAX_TEXTURE_UNITS              0x84E2 
  232#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 
  233#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 
  234#define GL_SUBPIXEL_BITS                  0x0D50 
  235#define GL_RED_BITS                       0x0D52 
  236#define GL_GREEN_BITS                     0x0D53 
  237#define GL_BLUE_BITS                      0x0D54 
  238#define GL_ALPHA_BITS                     0x0D55 
  239#define GL_DEPTH_BITS                     0x0D56 
  240#define GL_STENCIL_BITS                   0x0D57 
  243#define GL_DONT_CARE                      0x1100 
  244#define GL_FASTEST                        0x1101 
  245#define GL_NICEST                         0x1102 
  248#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50 
  249#define GL_POINT_SMOOTH_HINT              0x0C51 
  250#define GL_LINE_SMOOTH_HINT               0x0C52 
  251#define GL_POLYGON_SMOOTH_HINT            0x0C53 
  252#define GL_FOG_HINT                       0x0C54 
  255#define GL_LIGHT_MODEL_AMBIENT            0x0B53 
  256#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52 
  259#define GL_AMBIENT                        0x1200 
  260#define GL_DIFFUSE                        0x1201 
  261#define GL_SPECULAR                       0x1202 
  262#define GL_POSITION                       0x1203 
  263#define GL_SPOT_DIRECTION                 0x1204 
  264#define GL_SPOT_EXPONENT                  0x1205 
  265#define GL_SPOT_CUTOFF                    0x1206 
  266#define GL_CONSTANT_ATTENUATION           0x1207 
  267#define GL_LINEAR_ATTENUATION             0x1208 
  268#define GL_QUADRATIC_ATTENUATION          0x1209 
  271#define GL_BYTE                           0x1400 
  272#define GL_UNSIGNED_BYTE                  0x1401 
  273#define GL_SHORT                          0x1402 
  274#define GL_UNSIGNED_SHORT                 0x1403 
  275#define GL_FLOAT                          0x1406 
  276#define GL_FIXED                          0x140C 
  279#define GL_CLEAR                          0x1500 
  281#define GL_AND_REVERSE                    0x1502 
  282#define GL_COPY                           0x1503 
  283#define GL_AND_INVERTED                   0x1504 
  284#define GL_NOOP                           0x1505 
  288#define GL_EQUIV                          0x1509 
  289#define GL_INVERT                         0x150A 
  290#define GL_OR_REVERSE                     0x150B 
  291#define GL_COPY_INVERTED                  0x150C 
  292#define GL_OR_INVERTED                    0x150D 
  293#define GL_NAND                           0x150E 
  300#define GL_EMISSION                       0x1600 
  301#define GL_SHININESS                      0x1601 
  302#define GL_AMBIENT_AND_DIFFUSE            0x1602 
  308#define GL_MODELVIEW                      0x1700 
  309#define GL_PROJECTION                     0x1701 
  310#define GL_TEXTURE                        0x1702 
  319#define GL_ALPHA                          0x1906 
  321#define GL_RGBA                           0x1908 
  322#define GL_LUMINANCE                      0x1909 
  323#define GL_LUMINANCE_ALPHA                0x190A 
  326#define GL_UNPACK_ALIGNMENT               0x0CF5 
  327#define GL_PACK_ALIGNMENT                 0x0D05 
  331#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 
  332#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 
  333#define GL_UNSIGNED_SHORT_5_6_5           0x8363 
  336#define GL_FLAT                           0x1D00 
  337#define GL_SMOOTH                         0x1D01 
  351#define GL_KEEP                           0x1E00 
  352#define GL_REPLACE                        0x1E01 
  353#define GL_INCR                           0x1E02 
  354#define GL_DECR                           0x1E03 
  358#define GL_VENDOR                         0x1F00 
  359#define GL_RENDERER                       0x1F01 
  360#define GL_VERSION                        0x1F02 
  361#define GL_EXTENSIONS                     0x1F03 
  370#define GL_MODULATE                       0x2100 
  371#define GL_DECAL                          0x2101 
  377#define GL_TEXTURE_ENV_MODE               0x2200 
  378#define GL_TEXTURE_ENV_COLOR              0x2201 
  381#define GL_TEXTURE_ENV                    0x2300 
  384#define GL_NEAREST                        0x2600 
  385#define GL_LINEAR                         0x2601 
  390#define GL_NEAREST_MIPMAP_NEAREST         0x2700 
  391#define GL_LINEAR_MIPMAP_NEAREST          0x2701 
  392#define GL_NEAREST_MIPMAP_LINEAR          0x2702 
  393#define GL_LINEAR_MIPMAP_LINEAR           0x2703 
  396#define GL_TEXTURE_MAG_FILTER             0x2800 
  397#define GL_TEXTURE_MIN_FILTER             0x2801 
  398#define GL_TEXTURE_WRAP_S                 0x2802 
  399#define GL_TEXTURE_WRAP_T                 0x2803 
  405#define GL_TEXTURE0                       0x84C0 
  406#define GL_TEXTURE1                       0x84C1 
  407#define GL_TEXTURE2                       0x84C2 
  408#define GL_TEXTURE3                       0x84C3 
  409#define GL_TEXTURE4                       0x84C4 
  410#define GL_TEXTURE5                       0x84C5 
  411#define GL_TEXTURE6                       0x84C6 
  412#define GL_TEXTURE7                       0x84C7 
  413#define GL_TEXTURE8                       0x84C8 
  414#define GL_TEXTURE9                       0x84C9 
  415#define GL_TEXTURE10                      0x84CA 
  416#define GL_TEXTURE11                      0x84CB 
  417#define GL_TEXTURE12                      0x84CC 
  418#define GL_TEXTURE13                      0x84CD 
  419#define GL_TEXTURE14                      0x84CE 
  420#define GL_TEXTURE15                      0x84CF 
  421#define GL_TEXTURE16                      0x84D0 
  422#define GL_TEXTURE17                      0x84D1 
  423#define GL_TEXTURE18                      0x84D2 
  424#define GL_TEXTURE19                      0x84D3 
  425#define GL_TEXTURE20                      0x84D4 
  426#define GL_TEXTURE21                      0x84D5 
  427#define GL_TEXTURE22                      0x84D6 
  428#define GL_TEXTURE23                      0x84D7 
  429#define GL_TEXTURE24                      0x84D8 
  430#define GL_TEXTURE25                      0x84D9 
  431#define GL_TEXTURE26                      0x84DA 
  432#define GL_TEXTURE27                      0x84DB 
  433#define GL_TEXTURE28                      0x84DC 
  434#define GL_TEXTURE29                      0x84DD 
  435#define GL_TEXTURE30                      0x84DE 
  436#define GL_TEXTURE31                      0x84DF 
  439#define GL_REPEAT                         0x2901 
  440#define GL_CLAMP_TO_EDGE                  0x812F 
  443#define GL_PALETTE4_RGB8_OES              0x8B90 
  444#define GL_PALETTE4_RGBA8_OES             0x8B91 
  445#define GL_PALETTE4_R5_G6_B5_OES          0x8B92 
  446#define GL_PALETTE4_RGBA4_OES             0x8B93 
  447#define GL_PALETTE4_RGB5_A1_OES           0x8B94 
  448#define GL_PALETTE8_RGB8_OES              0x8B95 
  449#define GL_PALETTE8_RGBA8_OES             0x8B96 
  450#define GL_PALETTE8_R5_G6_B5_OES          0x8B97 
  451#define GL_PALETTE8_RGBA4_OES             0x8B98 
  452#define GL_PALETTE8_RGB5_A1_OES           0x8B99 
  461#define GL_LIGHT0                         0x4000 
  462#define GL_LIGHT1                         0x4001 
  463#define GL_LIGHT2                         0x4002 
  464#define GL_LIGHT3                         0x4003 
  465#define GL_LIGHT4                         0x4004 
  466#define GL_LIGHT5                         0x4005 
  467#define GL_LIGHT6                         0x4006 
  468#define GL_LIGHT7                         0x4007 
  473GLAPI 
void APIENTRY glActiveTexture (GLenum texture);
 
  474GLAPI 
void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
 
  475GLAPI 
void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
 
  476GLAPI 
void APIENTRY glBindTexture (GLenum target, GLuint texture);
 
  477GLAPI 
void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 
  478GLAPI 
void APIENTRY glClear (GLbitfield mask);
 
  479GLAPI 
void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 
  480GLAPI 
void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
 
  481GLAPI 
void APIENTRY glClearDepthf (GLclampf depth);
 
  482GLAPI 
void APIENTRY glClearDepthx (GLclampx depth);
 
  483GLAPI 
void APIENTRY glClearStencil (GLint s);
 
  484GLAPI 
void APIENTRY glClientActiveTexture (GLenum texture);
 
  485GLAPI 
void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  486GLAPI 
void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
 
  487GLAPI 
void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
  488GLAPI 
void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, 
const GLvoid *pointer);
 
  489GLAPI 
void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const GLvoid *data);
 
  490GLAPI 
void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 
const GLvoid *data);
 
  491GLAPI 
void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 
  492GLAPI 
void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  493GLAPI 
void APIENTRY glCullFace (GLenum mode);
 
  494GLAPI 
void APIENTRY glDeleteTextures (GLsizei n, 
const GLuint *textures);
 
  495GLAPI 
void APIENTRY glDepthFunc (GLenum func);
 
  496GLAPI 
void APIENTRY glDepthMask (GLboolean flag);
 
  497GLAPI 
void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
 
  498GLAPI 
void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
 
  499GLAPI 
void APIENTRY glDisable (GLenum cap);
 
  500GLAPI 
void APIENTRY glDisableClientState (GLenum array);
 
  501GLAPI 
void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
 
  502GLAPI 
void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, 
const GLvoid *indices);
 
  503GLAPI 
void APIENTRY glEnable (GLenum cap);
 
  504GLAPI 
void APIENTRY glEnableClientState (GLenum array);
 
  505GLAPI 
void APIENTRY glFinish (
void);
 
  506GLAPI 
void APIENTRY glFlush (
void);
 
  507GLAPI 
void APIENTRY glFogf (GLenum pname, GLfloat param);
 
  508GLAPI 
void APIENTRY glFogfv (GLenum pname, 
const GLfloat *params);
 
  509GLAPI 
void APIENTRY glFogx (GLenum pname, GLfixed param);
 
  510GLAPI 
void APIENTRY glFogxv (GLenum pname, 
const GLfixed *params);
 
  511GLAPI 
void APIENTRY glFrontFace (GLenum mode);
 
  512GLAPI 
void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
 
  513GLAPI 
void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
 
  514GLAPI 
void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
 
  515GLAPI GLenum APIENTRY glGetError (
void);
 
  516GLAPI 
void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
 
  517GLAPI 
const GLubyte * APIENTRY glGetString (GLenum name);
 
  518GLAPI 
void APIENTRY glHint (GLenum target, GLenum mode);
 
  519GLAPI 
void APIENTRY glLightModelf (GLenum pname, GLfloat param);
 
  520GLAPI 
void APIENTRY glLightModelfv (GLenum pname, 
const GLfloat *params);
 
  521GLAPI 
void APIENTRY glLightModelx (GLenum pname, GLfixed param);
 
  522GLAPI 
void APIENTRY glLightModelxv (GLenum pname, 
const GLfixed *params);
 
  523GLAPI 
void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
 
  524GLAPI 
void APIENTRY glLightfv (GLenum light, GLenum pname, 
const GLfloat *params);
 
  525GLAPI 
void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
 
  526GLAPI 
void APIENTRY glLightxv (GLenum light, GLenum pname, 
const GLfixed *params);
 
  527GLAPI 
void APIENTRY glLineWidth (GLfloat width);
 
  528GLAPI 
void APIENTRY glLineWidthx (GLfixed width);
 
  529GLAPI 
void APIENTRY glLoadIdentity (
void);
 
  530GLAPI 
void APIENTRY glLoadMatrixf (
const GLfloat *m);
 
  531GLAPI 
void APIENTRY glLoadMatrixx (
const GLfixed *m);
 
  532GLAPI 
void APIENTRY glLogicOp (GLenum opcode);
 
  533GLAPI 
void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
 
  534GLAPI 
void APIENTRY glMaterialfv (GLenum face, GLenum pname, 
const GLfloat *params);
 
  535GLAPI 
void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
 
  536GLAPI 
void APIENTRY glMaterialxv (GLenum face, GLenum pname, 
const GLfixed *params);
 
  537GLAPI 
void APIENTRY glMatrixMode (GLenum mode);
 
  538GLAPI 
void APIENTRY glMultMatrixf (
const GLfloat *m);
 
  539GLAPI 
void APIENTRY glMultMatrixx (
const GLfixed *m);
 
  540GLAPI 
void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
 
  541GLAPI 
void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
 
  542GLAPI 
void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
 
  543GLAPI 
void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
 
  544GLAPI 
void APIENTRY glNormalPointer (GLenum type, GLsizei stride, 
const GLvoid *pointer);
 
  545GLAPI 
void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
 
  546GLAPI 
void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
 
  547GLAPI 
void APIENTRY glPixelStorei (GLenum pname, GLint param);
 
  548GLAPI 
void APIENTRY glPointSize (GLfloat size);
 
  549GLAPI 
void APIENTRY glPointSizex (GLfixed size);
 
  550GLAPI 
void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
 
  551GLAPI 
void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
 
  552GLAPI 
void APIENTRY glPopMatrix (
void);
 
  553GLAPI 
void APIENTRY glPushMatrix (
void);
 
  554GLAPI 
void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
 
  555GLAPI 
void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
 
  556GLAPI 
void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
 
  557GLAPI 
void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
 
  558GLAPI 
void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
 
  559GLAPI 
void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
 
  560GLAPI 
void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
 
  561GLAPI 
void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 
  562GLAPI 
void APIENTRY glShadeModel (GLenum mode);
 
  563GLAPI 
void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 
  564GLAPI 
void APIENTRY glStencilMask (GLuint mask);
 
  565GLAPI 
void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 
  566GLAPI 
void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, 
const GLvoid *pointer);
 
  567GLAPI 
void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
 
  568GLAPI 
void APIENTRY glTexEnvfv (GLenum target, GLenum pname, 
const GLfloat *params);
 
  569GLAPI 
void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
 
  570GLAPI 
void APIENTRY glTexEnvxv (GLenum target, GLenum pname, 
const GLfixed *params);
 
  571GLAPI 
void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 
const GLvoid *pixels);
 
  572GLAPI 
void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 
  573GLAPI 
void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
 
  574GLAPI 
void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 
const GLvoid *pixels);
 
  575GLAPI 
void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
 
  576GLAPI 
void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
 
  577GLAPI 
void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, 
const GLvoid *pointer);
 
  578GLAPI 
void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);