2#define __gles2_gl32_h_ 1 
   18#include <GLES3/gl3platform.h> 
   21#define GL_APIENTRYP GL_APIENTRY* 
   24#ifndef GL_GLES_PROTOTYPES 
   25#define GL_GLES_PROTOTYPES 1 
   40#ifndef GL_ES_VERSION_2_0 
   41#define GL_ES_VERSION_2_0 1 
   42#include <KHR/khrplatform.h> 
   43typedef khronos_int8_t GLbyte;
 
   44typedef khronos_float_t GLclampf;
 
   45typedef khronos_int32_t GLfixed;
 
   46typedef khronos_int16_t GLshort;
 
   47typedef khronos_uint16_t GLushort;
 
   49typedef struct __GLsync *GLsync;
 
   50typedef khronos_int64_t GLint64;
 
   51typedef khronos_uint64_t GLuint64;
 
   52typedef unsigned int GLenum;
 
   53typedef unsigned int GLuint;
 
   55typedef khronos_float_t GLfloat;
 
   56typedef khronos_ssize_t GLsizeiptr;
 
   57typedef khronos_intptr_t GLintptr;
 
   58typedef unsigned int GLbitfield;
 
   60typedef unsigned char GLboolean;
 
   62typedef khronos_uint8_t GLubyte;
 
   63#define GL_DEPTH_BUFFER_BIT               0x00000100 
   64#define GL_STENCIL_BUFFER_BIT             0x00000400 
   65#define GL_COLOR_BUFFER_BIT               0x00004000 
   68#define GL_POINTS                         0x0000 
   69#define GL_LINES                          0x0001 
   70#define GL_LINE_LOOP                      0x0002 
   71#define GL_LINE_STRIP                     0x0003 
   72#define GL_TRIANGLES                      0x0004 
   73#define GL_TRIANGLE_STRIP                 0x0005 
   74#define GL_TRIANGLE_FAN                   0x0006 
   77#define GL_SRC_COLOR                      0x0300 
   78#define GL_ONE_MINUS_SRC_COLOR            0x0301 
   79#define GL_SRC_ALPHA                      0x0302 
   80#define GL_ONE_MINUS_SRC_ALPHA            0x0303 
   81#define GL_DST_ALPHA                      0x0304 
   82#define GL_ONE_MINUS_DST_ALPHA            0x0305 
   83#define GL_DST_COLOR                      0x0306 
   84#define GL_ONE_MINUS_DST_COLOR            0x0307 
   85#define GL_SRC_ALPHA_SATURATE             0x0308 
   86#define GL_FUNC_ADD                       0x8006 
   87#define GL_BLEND_EQUATION                 0x8009 
   88#define GL_BLEND_EQUATION_RGB             0x8009 
   89#define GL_BLEND_EQUATION_ALPHA           0x883D 
   90#define GL_FUNC_SUBTRACT                  0x800A 
   91#define GL_FUNC_REVERSE_SUBTRACT          0x800B 
   92#define GL_BLEND_DST_RGB                  0x80C8 
   93#define GL_BLEND_SRC_RGB                  0x80C9 
   94#define GL_BLEND_DST_ALPHA                0x80CA 
   95#define GL_BLEND_SRC_ALPHA                0x80CB 
   96#define GL_CONSTANT_COLOR                 0x8001 
   97#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 
   98#define GL_CONSTANT_ALPHA                 0x8003 
   99#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 
  100#define GL_BLEND_COLOR                    0x8005 
  101#define GL_ARRAY_BUFFER                   0x8892 
  102#define GL_ELEMENT_ARRAY_BUFFER           0x8893 
  103#define GL_ARRAY_BUFFER_BINDING           0x8894 
  104#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 
  105#define GL_STREAM_DRAW                    0x88E0 
  106#define GL_STATIC_DRAW                    0x88E4 
  107#define GL_DYNAMIC_DRAW                   0x88E8 
  108#define GL_BUFFER_SIZE                    0x8764 
  109#define GL_BUFFER_USAGE                   0x8765 
  110#define GL_CURRENT_VERTEX_ATTRIB          0x8626 
  111#define GL_FRONT                          0x0404 
  112#define GL_BACK                           0x0405 
  113#define GL_FRONT_AND_BACK                 0x0408 
  114#define GL_TEXTURE_2D                     0x0DE1 
  115#define GL_CULL_FACE                      0x0B44 
  116#define GL_BLEND                          0x0BE2 
  117#define GL_DITHER                         0x0BD0 
  118#define GL_STENCIL_TEST                   0x0B90 
  119#define GL_DEPTH_TEST                     0x0B71 
  120#define GL_SCISSOR_TEST                   0x0C11 
  121#define GL_POLYGON_OFFSET_FILL            0x8037 
  122#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E 
  123#define GL_SAMPLE_COVERAGE                0x80A0 
  125#define GL_INVALID_ENUM                   0x0500 
  126#define GL_INVALID_VALUE                  0x0501 
  127#define GL_INVALID_OPERATION              0x0502 
  128#define GL_OUT_OF_MEMORY                  0x0505 
  131#define GL_LINE_WIDTH                     0x0B21 
  132#define GL_ALIASED_POINT_SIZE_RANGE       0x846D 
  133#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E 
  134#define GL_CULL_FACE_MODE                 0x0B45 
  135#define GL_FRONT_FACE                     0x0B46 
  136#define GL_DEPTH_RANGE                    0x0B70 
  137#define GL_DEPTH_WRITEMASK                0x0B72 
  138#define GL_DEPTH_CLEAR_VALUE              0x0B73 
  139#define GL_DEPTH_FUNC                     0x0B74 
  140#define GL_STENCIL_CLEAR_VALUE            0x0B91 
  141#define GL_STENCIL_FUNC                   0x0B92 
  142#define GL_STENCIL_FAIL                   0x0B94 
  143#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 
  144#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 
  145#define GL_STENCIL_REF                    0x0B97 
  146#define GL_STENCIL_VALUE_MASK             0x0B93 
  147#define GL_STENCIL_WRITEMASK              0x0B98 
  148#define GL_STENCIL_BACK_FUNC              0x8800 
  149#define GL_STENCIL_BACK_FAIL              0x8801 
  150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 
  151#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 
  152#define GL_STENCIL_BACK_REF               0x8CA3 
  153#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 
  154#define GL_STENCIL_BACK_WRITEMASK         0x8CA5 
  155#define GL_VIEWPORT                       0x0BA2 
  156#define GL_SCISSOR_BOX                    0x0C10 
  157#define GL_COLOR_CLEAR_VALUE              0x0C22 
  158#define GL_COLOR_WRITEMASK                0x0C23 
  159#define GL_UNPACK_ALIGNMENT               0x0CF5 
  160#define GL_PACK_ALIGNMENT                 0x0D05 
  161#define GL_MAX_TEXTURE_SIZE               0x0D33 
  162#define GL_MAX_VIEWPORT_DIMS              0x0D3A 
  163#define GL_SUBPIXEL_BITS                  0x0D50 
  164#define GL_RED_BITS                       0x0D52 
  165#define GL_GREEN_BITS                     0x0D53 
  166#define GL_BLUE_BITS                      0x0D54 
  167#define GL_ALPHA_BITS                     0x0D55 
  168#define GL_DEPTH_BITS                     0x0D56 
  169#define GL_STENCIL_BITS                   0x0D57 
  170#define GL_POLYGON_OFFSET_UNITS           0x2A00 
  171#define GL_POLYGON_OFFSET_FACTOR          0x8038 
  172#define GL_TEXTURE_BINDING_2D             0x8069 
  173#define GL_SAMPLE_BUFFERS                 0x80A8 
  174#define GL_SAMPLES                        0x80A9 
  175#define GL_SAMPLE_COVERAGE_VALUE          0x80AA 
  176#define GL_SAMPLE_COVERAGE_INVERT         0x80AB 
  177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 
  178#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 
  179#define GL_DONT_CARE                      0x1100 
  180#define GL_FASTEST                        0x1101 
  181#define GL_NICEST                         0x1102 
  182#define GL_GENERATE_MIPMAP_HINT           0x8192 
  183#define GL_BYTE                           0x1400 
  184#define GL_UNSIGNED_BYTE                  0x1401 
  185#define GL_SHORT                          0x1402 
  186#define GL_UNSIGNED_SHORT                 0x1403 
  188#define GL_UNSIGNED_INT                   0x1405 
  189#define GL_FLOAT                          0x1406 
  190#define GL_FIXED                          0x140C 
  191#define GL_DEPTH_COMPONENT                0x1902 
  192#define GL_ALPHA                          0x1906 
  194#define GL_RGBA                           0x1908 
  195#define GL_LUMINANCE                      0x1909 
  196#define GL_LUMINANCE_ALPHA                0x190A 
  197#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 
  198#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 
  199#define GL_UNSIGNED_SHORT_5_6_5           0x8363 
  200#define GL_FRAGMENT_SHADER                0x8B30 
  201#define GL_VERTEX_SHADER                  0x8B31 
  202#define GL_MAX_VERTEX_ATTRIBS             0x8869 
  203#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB 
  204#define GL_MAX_VARYING_VECTORS            0x8DFC 
  205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 
  206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 
  207#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 
  208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD 
  209#define GL_SHADER_TYPE                    0x8B4F 
  210#define GL_DELETE_STATUS                  0x8B80 
  211#define GL_LINK_STATUS                    0x8B82 
  212#define GL_VALIDATE_STATUS                0x8B83 
  213#define GL_ATTACHED_SHADERS               0x8B85 
  214#define GL_ACTIVE_UNIFORMS                0x8B86 
  215#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 
  216#define GL_ACTIVE_ATTRIBUTES              0x8B89 
  217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A 
  218#define GL_SHADING_LANGUAGE_VERSION       0x8B8C 
  219#define GL_CURRENT_PROGRAM                0x8B8D 
  220#define GL_NEVER                          0x0200 
  221#define GL_LESS                           0x0201 
  222#define GL_EQUAL                          0x0202 
  223#define GL_LEQUAL                         0x0203 
  224#define GL_GREATER                        0x0204 
  225#define GL_NOTEQUAL                       0x0205 
  226#define GL_GEQUAL                         0x0206 
  227#define GL_ALWAYS                         0x0207 
  228#define GL_KEEP                           0x1E00 
  229#define GL_REPLACE                        0x1E01 
  230#define GL_INCR                           0x1E02 
  231#define GL_DECR                           0x1E03 
  232#define GL_INVERT                         0x150A 
  233#define GL_INCR_WRAP                      0x8507 
  234#define GL_DECR_WRAP                      0x8508 
  235#define GL_VENDOR                         0x1F00 
  236#define GL_RENDERER                       0x1F01 
  237#define GL_VERSION                        0x1F02 
  238#define GL_EXTENSIONS                     0x1F03 
  239#define GL_NEAREST                        0x2600 
  240#define GL_LINEAR                         0x2601 
  241#define GL_NEAREST_MIPMAP_NEAREST         0x2700 
  242#define GL_LINEAR_MIPMAP_NEAREST          0x2701 
  243#define GL_NEAREST_MIPMAP_LINEAR          0x2702 
  244#define GL_LINEAR_MIPMAP_LINEAR           0x2703 
  245#define GL_TEXTURE_MAG_FILTER             0x2800 
  246#define GL_TEXTURE_MIN_FILTER             0x2801 
  247#define GL_TEXTURE_WRAP_S                 0x2802 
  248#define GL_TEXTURE_WRAP_T                 0x2803 
  249#define GL_TEXTURE                        0x1702 
  250#define GL_TEXTURE_CUBE_MAP               0x8513 
  251#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 
  252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 
  253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 
  254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 
  255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 
  256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 
  257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A 
  258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C 
  259#define GL_TEXTURE0                       0x84C0 
  260#define GL_TEXTURE1                       0x84C1 
  261#define GL_TEXTURE2                       0x84C2 
  262#define GL_TEXTURE3                       0x84C3 
  263#define GL_TEXTURE4                       0x84C4 
  264#define GL_TEXTURE5                       0x84C5 
  265#define GL_TEXTURE6                       0x84C6 
  266#define GL_TEXTURE7                       0x84C7 
  267#define GL_TEXTURE8                       0x84C8 
  268#define GL_TEXTURE9                       0x84C9 
  269#define GL_TEXTURE10                      0x84CA 
  270#define GL_TEXTURE11                      0x84CB 
  271#define GL_TEXTURE12                      0x84CC 
  272#define GL_TEXTURE13                      0x84CD 
  273#define GL_TEXTURE14                      0x84CE 
  274#define GL_TEXTURE15                      0x84CF 
  275#define GL_TEXTURE16                      0x84D0 
  276#define GL_TEXTURE17                      0x84D1 
  277#define GL_TEXTURE18                      0x84D2 
  278#define GL_TEXTURE19                      0x84D3 
  279#define GL_TEXTURE20                      0x84D4 
  280#define GL_TEXTURE21                      0x84D5 
  281#define GL_TEXTURE22                      0x84D6 
  282#define GL_TEXTURE23                      0x84D7 
  283#define GL_TEXTURE24                      0x84D8 
  284#define GL_TEXTURE25                      0x84D9 
  285#define GL_TEXTURE26                      0x84DA 
  286#define GL_TEXTURE27                      0x84DB 
  287#define GL_TEXTURE28                      0x84DC 
  288#define GL_TEXTURE29                      0x84DD 
  289#define GL_TEXTURE30                      0x84DE 
  290#define GL_TEXTURE31                      0x84DF 
  291#define GL_ACTIVE_TEXTURE                 0x84E0 
  292#define GL_REPEAT                         0x2901 
  293#define GL_CLAMP_TO_EDGE                  0x812F 
  294#define GL_MIRRORED_REPEAT                0x8370 
  295#define GL_FLOAT_VEC2                     0x8B50 
  296#define GL_FLOAT_VEC3                     0x8B51 
  297#define GL_FLOAT_VEC4                     0x8B52 
  298#define GL_INT_VEC2                       0x8B53 
  299#define GL_INT_VEC3                       0x8B54 
  300#define GL_INT_VEC4                       0x8B55 
  301#define GL_BOOL                           0x8B56 
  302#define GL_BOOL_VEC2                      0x8B57 
  303#define GL_BOOL_VEC3                      0x8B58 
  304#define GL_BOOL_VEC4                      0x8B59 
  305#define GL_FLOAT_MAT2                     0x8B5A 
  306#define GL_FLOAT_MAT3                     0x8B5B 
  307#define GL_FLOAT_MAT4                     0x8B5C 
  308#define GL_SAMPLER_2D                     0x8B5E 
  309#define GL_SAMPLER_CUBE                   0x8B60 
  310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 
  311#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 
  312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 
  313#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 
  314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 
  315#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 
  316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 
  317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 
  318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 
  319#define GL_COMPILE_STATUS                 0x8B81 
  320#define GL_INFO_LOG_LENGTH                0x8B84 
  321#define GL_SHADER_SOURCE_LENGTH           0x8B88 
  322#define GL_SHADER_COMPILER                0x8DFA 
  323#define GL_SHADER_BINARY_FORMATS          0x8DF8 
  324#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 
  325#define GL_LOW_FLOAT                      0x8DF0 
  326#define GL_MEDIUM_FLOAT                   0x8DF1 
  327#define GL_HIGH_FLOAT                     0x8DF2 
  328#define GL_LOW_INT                        0x8DF3 
  329#define GL_MEDIUM_INT                     0x8DF4 
  330#define GL_HIGH_INT                       0x8DF5 
  331#define GL_FRAMEBUFFER                    0x8D40 
  332#define GL_RENDERBUFFER                   0x8D41 
  333#define GL_RGBA4                          0x8056 
  334#define GL_RGB5_A1                        0x8057 
  335#define GL_RGB565                         0x8D62 
  336#define GL_DEPTH_COMPONENT16              0x81A5 
  337#define GL_STENCIL_INDEX8                 0x8D48 
  338#define GL_RENDERBUFFER_WIDTH             0x8D42 
  339#define GL_RENDERBUFFER_HEIGHT            0x8D43 
  340#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 
  341#define GL_RENDERBUFFER_RED_SIZE          0x8D50 
  342#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 
  343#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 
  344#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 
  345#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 
  346#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 
  347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 
  348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 
  349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 
  350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 
  351#define GL_COLOR_ATTACHMENT0              0x8CE0 
  352#define GL_DEPTH_ATTACHMENT               0x8D00 
  353#define GL_STENCIL_ATTACHMENT             0x8D20 
  355#define GL_FRAMEBUFFER_COMPLETE           0x8CD5 
  356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 
  357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 
  358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 
  359#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD 
  360#define GL_FRAMEBUFFER_BINDING            0x8CA6 
  361#define GL_RENDERBUFFER_BINDING           0x8CA7 
  362#define GL_MAX_RENDERBUFFER_SIZE          0x84E8 
  363#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 
  364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
 
  365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
 
  366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, 
const GLchar *name);
 
  367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
 
  368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
 
  369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
 
  370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
 
  371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
 
  373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
 
  374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
 
  375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 
  376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, 
const void *data, GLenum usage);
 
  377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, 
const void *data);
 
  378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
 
  379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
 
  380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
 
  382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
 
  383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
  384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
 
  385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data);
 
  386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 
const void *data);
 
  387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 
  388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
 
  390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
 
  391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
 
  392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, 
const GLuint *buffers);
 
  393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, 
const GLuint *framebuffers);
 
  394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
 
  395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, 
const GLuint *renderbuffers);
 
  396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
 
  397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, 
const GLuint *textures);
 
  398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
 
  399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
 
  400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
 
  401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
 
  402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
 
  403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 
  404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
 
  405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, 
const void *indices);
 
  406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
 
  407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
 
  408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
 
  409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
 
  410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 
  411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 
  412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
 
  413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
 
  414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
 
  415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
 
  416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
 
  417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
 
  418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
  421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, 
const GLchar *name);
 
  422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
 
  423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
 
  425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
 
  426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
 
  427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
 
  428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
 
  429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
 
  432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
 
  434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
 
  435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
 
  436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
 
  437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
 
  439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
 
  440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, 
const GLchar *name);
 
  441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
 
  442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
 
  443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, 
void **pointer);
 
  444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
 
  445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
 
  446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
 
  447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
 
  448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
 
  449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
 
  450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
 
  451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
 
  452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
 
  453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
 
  454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
 
  455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
 
  456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 
void *pixels);
 
  457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
 
  458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 
  459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
 
  460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 
  461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, 
const GLuint *shaders, GLenum binaryformat, 
const void *binary, GLsizei length);
 
  462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, 
const GLchar *
const*string, 
const GLint *length);
 
  463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
 
  464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
 
  465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
 
  466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
 
  467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
 
  468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 
  469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
  470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
 
  471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, 
const GLfloat *params);
 
  472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
 
  473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, 
const GLint *params);
 
  474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 
const void *pixels);
 
  475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
 
  476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
 
  478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
 
  480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
 
  482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
  484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
 
  486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
  488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, 
const GLfloat *value);
 
  489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
  490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, 
const GLint *value);
 
  491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
 
  495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
 
  496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
 
  497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, 
const GLfloat *v);
 
  498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
 
  499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, 
const GLfloat *v);
 
  500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
 
  501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, 
const GLfloat *v);
 
  502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 
  503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, 
const GLfloat *v);
 
  504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 
const void *pointer);
 
  505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
 
  506#if GL_GLES_PROTOTYPES 
  507GL_APICALL 
void GL_APIENTRY glActiveTexture (GLenum texture);
 
  508GL_APICALL 
void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 
  509GL_APICALL 
void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, 
const GLchar *name);
 
  510GL_APICALL 
void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
 
  511GL_APICALL 
void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
 
  512GL_APICALL 
void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
 
  513GL_APICALL 
void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
 
  514GL_APICALL 
void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  515GL_APICALL 
void GL_APIENTRY glBlendEquation (GLenum mode);
 
  516GL_APICALL 
void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
 
  517GL_APICALL 
void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 
  518GL_APICALL 
void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
 
  519GL_APICALL 
void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, 
const void *data, GLenum usage);
 
  520GL_APICALL 
void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, 
const void *data);
 
  521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
 
  522GL_APICALL 
void GL_APIENTRY glClear (GLbitfield mask);
 
  523GL_APICALL 
void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 
  524GL_APICALL 
void GL_APIENTRY glClearDepthf (GLfloat d);
 
  525GL_APICALL 
void GL_APIENTRY glClearStencil (GLint s);
 
  526GL_APICALL 
void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
  527GL_APICALL 
void GL_APIENTRY glCompileShader (GLuint shader);
 
  528GL_APICALL 
void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data);
 
  529GL_APICALL 
void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, 
const void *data);
 
  530GL_APICALL 
void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 
  531GL_APICALL 
void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  532GL_APICALL GLuint GL_APIENTRY glCreateProgram (
void);
 
  533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
 
  534GL_APICALL 
void GL_APIENTRY glCullFace (GLenum mode);
 
  535GL_APICALL 
void GL_APIENTRY glDeleteBuffers (GLsizei n, 
const GLuint *buffers);
 
  536GL_APICALL 
void GL_APIENTRY glDeleteFramebuffers (GLsizei n, 
const GLuint *framebuffers);
 
  537GL_APICALL 
void GL_APIENTRY glDeleteProgram (GLuint program);
 
  538GL_APICALL 
void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, 
const GLuint *renderbuffers);
 
  539GL_APICALL 
void GL_APIENTRY glDeleteShader (GLuint shader);
 
  540GL_APICALL 
void GL_APIENTRY glDeleteTextures (GLsizei n, 
const GLuint *textures);
 
  541GL_APICALL 
void GL_APIENTRY glDepthFunc (GLenum func);
 
  542GL_APICALL 
void GL_APIENTRY glDepthMask (GLboolean flag);
 
  543GL_APICALL 
void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
 
  544GL_APICALL 
void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
 
  545GL_APICALL 
void GL_APIENTRY glDisable (GLenum cap);
 
  546GL_APICALL 
void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
 
  547GL_APICALL 
void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
 
  548GL_APICALL 
void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, 
const void *indices);
 
  549GL_APICALL 
void GL_APIENTRY glEnable (GLenum cap);
 
  550GL_APICALL 
void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
 
  551GL_APICALL 
void GL_APIENTRY glFinish (
void);
 
  552GL_APICALL 
void GL_APIENTRY glFlush (
void);
 
  553GL_APICALL 
void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 
  554GL_APICALL 
void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 
  555GL_APICALL 
void GL_APIENTRY glFrontFace (GLenum mode);
 
  556GL_APICALL 
void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
 
  557GL_APICALL 
void GL_APIENTRY glGenerateMipmap (GLenum target);
 
  558GL_APICALL 
void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
 
  559GL_APICALL 
void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
 
  560GL_APICALL 
void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
 
  561GL_APICALL 
void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  562GL_APICALL 
void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 
  563GL_APICALL 
void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
 
  564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, 
const GLchar *name);
 
  565GL_APICALL 
void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
 
  566GL_APICALL 
void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
 
  567GL_APICALL GLenum GL_APIENTRY glGetError (
void);
 
  568GL_APICALL 
void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
 
  569GL_APICALL 
void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
 
  570GL_APICALL 
void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
 
  571GL_APICALL 
void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
 
  572GL_APICALL 
void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  573GL_APICALL 
void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
 
  574GL_APICALL 
void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
 
  575GL_APICALL 
void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
  576GL_APICALL 
void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
 
  577GL_APICALL 
void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
 
  578GL_APICALL 
const GLubyte *GL_APIENTRY glGetString (GLenum name);
 
  579GL_APICALL 
void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
 
  580GL_APICALL 
void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
 
  581GL_APICALL 
void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
 
  582GL_APICALL 
void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
 
  583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, 
const GLchar *name);
 
  584GL_APICALL 
void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
 
  585GL_APICALL 
void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
 
  586GL_APICALL 
void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, 
void **pointer);
 
  587GL_APICALL 
void GL_APIENTRY glHint (GLenum target, GLenum mode);
 
  588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
 
  589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
 
  590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
 
  591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
 
  592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
 
  593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
 
  594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
 
  595GL_APICALL 
void GL_APIENTRY glLineWidth (GLfloat width);
 
  596GL_APICALL 
void GL_APIENTRY glLinkProgram (GLuint program);
 
  597GL_APICALL 
void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
 
  598GL_APICALL 
void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
 
  599GL_APICALL 
void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 
void *pixels);
 
  600GL_APICALL 
void GL_APIENTRY glReleaseShaderCompiler (
void);
 
  601GL_APICALL 
void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 
  602GL_APICALL 
void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
 
  603GL_APICALL 
void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 
  604GL_APICALL 
void GL_APIENTRY glShaderBinary (GLsizei count, 
const GLuint *shaders, GLenum binaryformat, 
const void *binary, GLsizei length);
 
  605GL_APICALL 
void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, 
const GLchar *
const*
string, 
const GLint *length);
 
  606GL_APICALL 
void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 
  607GL_APICALL 
void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
 
  608GL_APICALL 
void GL_APIENTRY glStencilMask (GLuint mask);
 
  609GL_APICALL 
void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
 
  610GL_APICALL 
void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 
  611GL_APICALL 
void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
 
  612GL_APICALL 
void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
  613GL_APICALL 
void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 
  614GL_APICALL 
void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, 
const GLfloat *params);
 
  615GL_APICALL 
void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
 
  616GL_APICALL 
void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, 
const GLint *params);
 
  617GL_APICALL 
void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 
const void *pixels);
 
  618GL_APICALL 
void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
 
  619GL_APICALL 
void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  620GL_APICALL 
void GL_APIENTRY glUniform1i (GLint location, GLint v0);
 
  621GL_APICALL 
void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, 
const GLint *value);
 
  622GL_APICALL 
void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
 
  623GL_APICALL 
void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  624GL_APICALL 
void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
 
  625GL_APICALL 
void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, 
const GLint *value);
 
  626GL_APICALL 
void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
  627GL_APICALL 
void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  628GL_APICALL 
void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
 
  629GL_APICALL 
void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, 
const GLint *value);
 
  630GL_APICALL 
void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
  631GL_APICALL 
void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, 
const GLfloat *value);
 
  632GL_APICALL 
void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
  633GL_APICALL 
void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, 
const GLint *value);
 
  634GL_APICALL 
void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  635GL_APICALL 
void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  636GL_APICALL 
void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  637GL_APICALL 
void GL_APIENTRY glUseProgram (GLuint program);
 
  638GL_APICALL 
void GL_APIENTRY glValidateProgram (GLuint program);
 
  639GL_APICALL 
void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
 
  640GL_APICALL 
void GL_APIENTRY glVertexAttrib1fv (GLuint index, 
const GLfloat *v);
 
  641GL_APICALL 
void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
 
  642GL_APICALL 
void GL_APIENTRY glVertexAttrib2fv (GLuint index, 
const GLfloat *v);
 
  643GL_APICALL 
void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
 
  644GL_APICALL 
void GL_APIENTRY glVertexAttrib3fv (GLuint index, 
const GLfloat *v);
 
  645GL_APICALL 
void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 
  646GL_APICALL 
void GL_APIENTRY glVertexAttrib4fv (GLuint index, 
const GLfloat *v);
 
  647GL_APICALL 
void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 
const void *pointer);
 
  648GL_APICALL 
void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 
  652#ifndef GL_ES_VERSION_3_0 
  653#define GL_ES_VERSION_3_0 1 
  654typedef khronos_uint16_t GLhalf;
 
  655#define GL_READ_BUFFER                    0x0C02 
  656#define GL_UNPACK_ROW_LENGTH              0x0CF2 
  657#define GL_UNPACK_SKIP_ROWS               0x0CF3 
  658#define GL_UNPACK_SKIP_PIXELS             0x0CF4 
  659#define GL_PACK_ROW_LENGTH                0x0D02 
  660#define GL_PACK_SKIP_ROWS                 0x0D03 
  661#define GL_PACK_SKIP_PIXELS               0x0D04 
  662#define GL_COLOR                          0x1800 
  663#define GL_DEPTH                          0x1801 
  664#define GL_STENCIL                        0x1802 
  666#define GL_RGB8                           0x8051 
  667#define GL_RGBA8                          0x8058 
  668#define GL_RGB10_A2                       0x8059 
  669#define GL_TEXTURE_BINDING_3D             0x806A 
  670#define GL_UNPACK_SKIP_IMAGES             0x806D 
  671#define GL_UNPACK_IMAGE_HEIGHT            0x806E 
  672#define GL_TEXTURE_3D                     0x806F 
  673#define GL_TEXTURE_WRAP_R                 0x8072 
  674#define GL_MAX_3D_TEXTURE_SIZE            0x8073 
  675#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368 
  676#define GL_MAX_ELEMENTS_VERTICES          0x80E8 
  677#define GL_MAX_ELEMENTS_INDICES           0x80E9 
  678#define GL_TEXTURE_MIN_LOD                0x813A 
  679#define GL_TEXTURE_MAX_LOD                0x813B 
  680#define GL_TEXTURE_BASE_LEVEL             0x813C 
  681#define GL_TEXTURE_MAX_LEVEL              0x813D 
  684#define GL_DEPTH_COMPONENT24              0x81A6 
  685#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD 
  686#define GL_TEXTURE_COMPARE_MODE           0x884C 
  687#define GL_TEXTURE_COMPARE_FUNC           0x884D 
  688#define GL_CURRENT_QUERY                  0x8865 
  689#define GL_QUERY_RESULT                   0x8866 
  690#define GL_QUERY_RESULT_AVAILABLE         0x8867 
  691#define GL_BUFFER_MAPPED                  0x88BC 
  692#define GL_BUFFER_MAP_POINTER             0x88BD 
  693#define GL_STREAM_READ                    0x88E1 
  694#define GL_STREAM_COPY                    0x88E2 
  695#define GL_STATIC_READ                    0x88E5 
  696#define GL_STATIC_COPY                    0x88E6 
  697#define GL_DYNAMIC_READ                   0x88E9 
  698#define GL_DYNAMIC_COPY                   0x88EA 
  699#define GL_MAX_DRAW_BUFFERS               0x8824 
  700#define GL_DRAW_BUFFER0                   0x8825 
  701#define GL_DRAW_BUFFER1                   0x8826 
  702#define GL_DRAW_BUFFER2                   0x8827 
  703#define GL_DRAW_BUFFER3                   0x8828 
  704#define GL_DRAW_BUFFER4                   0x8829 
  705#define GL_DRAW_BUFFER5                   0x882A 
  706#define GL_DRAW_BUFFER6                   0x882B 
  707#define GL_DRAW_BUFFER7                   0x882C 
  708#define GL_DRAW_BUFFER8                   0x882D 
  709#define GL_DRAW_BUFFER9                   0x882E 
  710#define GL_DRAW_BUFFER10                  0x882F 
  711#define GL_DRAW_BUFFER11                  0x8830 
  712#define GL_DRAW_BUFFER12                  0x8831 
  713#define GL_DRAW_BUFFER13                  0x8832 
  714#define GL_DRAW_BUFFER14                  0x8833 
  715#define GL_DRAW_BUFFER15                  0x8834 
  716#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 
  717#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A 
  718#define GL_SAMPLER_3D                     0x8B5F 
  719#define GL_SAMPLER_2D_SHADOW              0x8B62 
  720#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 
  721#define GL_PIXEL_PACK_BUFFER              0x88EB 
  722#define GL_PIXEL_UNPACK_BUFFER            0x88EC 
  723#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED 
  724#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF 
  725#define GL_FLOAT_MAT2x3                   0x8B65 
  726#define GL_FLOAT_MAT2x4                   0x8B66 
  727#define GL_FLOAT_MAT3x2                   0x8B67 
  728#define GL_FLOAT_MAT3x4                   0x8B68 
  729#define GL_FLOAT_MAT4x2                   0x8B69 
  730#define GL_FLOAT_MAT4x3                   0x8B6A 
  731#define GL_SRGB                           0x8C40 
  732#define GL_SRGB8                          0x8C41 
  733#define GL_SRGB8_ALPHA8                   0x8C43 
  734#define GL_COMPARE_REF_TO_TEXTURE         0x884E 
  735#define GL_MAJOR_VERSION                  0x821B 
  736#define GL_MINOR_VERSION                  0x821C 
  737#define GL_NUM_EXTENSIONS                 0x821D 
  738#define GL_RGBA32F                        0x8814 
  739#define GL_RGB32F                         0x8815 
  740#define GL_RGBA16F                        0x881A 
  741#define GL_RGB16F                         0x881B 
  742#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD 
  743#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF 
  744#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904 
  745#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905 
  746#define GL_MAX_VARYING_COMPONENTS         0x8B4B 
  747#define GL_TEXTURE_2D_ARRAY               0x8C1A 
  748#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D 
  749#define GL_R11F_G11F_B10F                 0x8C3A 
  750#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B 
  751#define GL_RGB9_E5                        0x8C3D 
  752#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E 
  753#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 
  754#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 
  755#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 
  756#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83 
  757#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 
  758#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 
  759#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 
  760#define GL_RASTERIZER_DISCARD             0x8C89 
  761#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 
  762#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 
  763#define GL_INTERLEAVED_ATTRIBS            0x8C8C 
  764#define GL_SEPARATE_ATTRIBS               0x8C8D 
  765#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E 
  766#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 
  767#define GL_RGBA32UI                       0x8D70 
  768#define GL_RGB32UI                        0x8D71 
  769#define GL_RGBA16UI                       0x8D76 
  770#define GL_RGB16UI                        0x8D77 
  771#define GL_RGBA8UI                        0x8D7C 
  772#define GL_RGB8UI                         0x8D7D 
  773#define GL_RGBA32I                        0x8D82 
  774#define GL_RGB32I                         0x8D83 
  775#define GL_RGBA16I                        0x8D88 
  776#define GL_RGB16I                         0x8D89 
  777#define GL_RGBA8I                         0x8D8E 
  778#define GL_RGB8I                          0x8D8F 
  779#define GL_RED_INTEGER                    0x8D94 
  780#define GL_RGB_INTEGER                    0x8D98 
  781#define GL_RGBA_INTEGER                   0x8D99 
  782#define GL_SAMPLER_2D_ARRAY               0x8DC1 
  783#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4 
  784#define GL_SAMPLER_CUBE_SHADOW            0x8DC5 
  785#define GL_UNSIGNED_INT_VEC2              0x8DC6 
  786#define GL_UNSIGNED_INT_VEC3              0x8DC7 
  787#define GL_UNSIGNED_INT_VEC4              0x8DC8 
  788#define GL_INT_SAMPLER_2D                 0x8DCA 
  789#define GL_INT_SAMPLER_3D                 0x8DCB 
  790#define GL_INT_SAMPLER_CUBE               0x8DCC 
  791#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF 
  792#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2 
  793#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3 
  794#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4 
  795#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7 
  796#define GL_BUFFER_ACCESS_FLAGS            0x911F 
  797#define GL_BUFFER_MAP_LENGTH              0x9120 
  798#define GL_BUFFER_MAP_OFFSET              0x9121 
  799#define GL_DEPTH_COMPONENT32F             0x8CAC 
  800#define GL_DEPTH32F_STENCIL8              0x8CAD 
  801#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 
  802#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 
  803#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 
  804#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 
  805#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 
  806#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 
  807#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 
  808#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 
  809#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 
  810#define GL_FRAMEBUFFER_DEFAULT            0x8218 
  811#define GL_FRAMEBUFFER_UNDEFINED          0x8219 
  812#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A 
  813#define GL_DEPTH_STENCIL                  0x84F9 
  814#define GL_UNSIGNED_INT_24_8              0x84FA 
  815#define GL_DEPTH24_STENCIL8               0x88F0 
  816#define GL_UNSIGNED_NORMALIZED            0x8C17 
  817#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6 
  818#define GL_READ_FRAMEBUFFER               0x8CA8 
  819#define GL_DRAW_FRAMEBUFFER               0x8CA9 
  820#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA 
  821#define GL_RENDERBUFFER_SAMPLES           0x8CAB 
  822#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 
  823#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF 
  824#define GL_COLOR_ATTACHMENT1              0x8CE1 
  825#define GL_COLOR_ATTACHMENT2              0x8CE2 
  826#define GL_COLOR_ATTACHMENT3              0x8CE3 
  827#define GL_COLOR_ATTACHMENT4              0x8CE4 
  828#define GL_COLOR_ATTACHMENT5              0x8CE5 
  829#define GL_COLOR_ATTACHMENT6              0x8CE6 
  830#define GL_COLOR_ATTACHMENT7              0x8CE7 
  831#define GL_COLOR_ATTACHMENT8              0x8CE8 
  832#define GL_COLOR_ATTACHMENT9              0x8CE9 
  833#define GL_COLOR_ATTACHMENT10             0x8CEA 
  834#define GL_COLOR_ATTACHMENT11             0x8CEB 
  835#define GL_COLOR_ATTACHMENT12             0x8CEC 
  836#define GL_COLOR_ATTACHMENT13             0x8CED 
  837#define GL_COLOR_ATTACHMENT14             0x8CEE 
  838#define GL_COLOR_ATTACHMENT15             0x8CEF 
  839#define GL_COLOR_ATTACHMENT16             0x8CF0 
  840#define GL_COLOR_ATTACHMENT17             0x8CF1 
  841#define GL_COLOR_ATTACHMENT18             0x8CF2 
  842#define GL_COLOR_ATTACHMENT19             0x8CF3 
  843#define GL_COLOR_ATTACHMENT20             0x8CF4 
  844#define GL_COLOR_ATTACHMENT21             0x8CF5 
  845#define GL_COLOR_ATTACHMENT22             0x8CF6 
  846#define GL_COLOR_ATTACHMENT23             0x8CF7 
  847#define GL_COLOR_ATTACHMENT24             0x8CF8 
  848#define GL_COLOR_ATTACHMENT25             0x8CF9 
  849#define GL_COLOR_ATTACHMENT26             0x8CFA 
  850#define GL_COLOR_ATTACHMENT27             0x8CFB 
  851#define GL_COLOR_ATTACHMENT28             0x8CFC 
  852#define GL_COLOR_ATTACHMENT29             0x8CFD 
  853#define GL_COLOR_ATTACHMENT30             0x8CFE 
  854#define GL_COLOR_ATTACHMENT31             0x8CFF 
  855#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 
  856#define GL_MAX_SAMPLES                    0x8D57 
  857#define GL_HALF_FLOAT                     0x140B 
  858#define GL_MAP_READ_BIT                   0x0001 
  859#define GL_MAP_WRITE_BIT                  0x0002 
  860#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004 
  861#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008 
  862#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010 
  863#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020 
  865#define GL_RG_INTEGER                     0x8228 
  868#define GL_R16F                           0x822D 
  869#define GL_R32F                           0x822E 
  870#define GL_RG16F                          0x822F 
  871#define GL_RG32F                          0x8230 
  873#define GL_R8UI                           0x8232 
  874#define GL_R16I                           0x8233 
  875#define GL_R16UI                          0x8234 
  876#define GL_R32I                           0x8235 
  877#define GL_R32UI                          0x8236 
  878#define GL_RG8I                           0x8237 
  879#define GL_RG8UI                          0x8238 
  880#define GL_RG16I                          0x8239 
  881#define GL_RG16UI                         0x823A 
  882#define GL_RG32I                          0x823B 
  883#define GL_RG32UI                         0x823C 
  884#define GL_VERTEX_ARRAY_BINDING           0x85B5 
  885#define GL_R8_SNORM                       0x8F94 
  886#define GL_RG8_SNORM                      0x8F95 
  887#define GL_RGB8_SNORM                     0x8F96 
  888#define GL_RGBA8_SNORM                    0x8F97 
  889#define GL_SIGNED_NORMALIZED              0x8F9C 
  890#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69 
  891#define GL_COPY_READ_BUFFER               0x8F36 
  892#define GL_COPY_WRITE_BUFFER              0x8F37 
  893#define GL_COPY_READ_BUFFER_BINDING       0x8F36 
  894#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37 
  895#define GL_UNIFORM_BUFFER                 0x8A11 
  896#define GL_UNIFORM_BUFFER_BINDING         0x8A28 
  897#define GL_UNIFORM_BUFFER_START           0x8A29 
  898#define GL_UNIFORM_BUFFER_SIZE            0x8A2A 
  899#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B 
  900#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D 
  901#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E 
  902#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F 
  903#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30 
  904#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 
  905#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 
  906#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 
  907#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 
  908#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36 
  909#define GL_UNIFORM_TYPE                   0x8A37 
  910#define GL_UNIFORM_SIZE                   0x8A38 
  911#define GL_UNIFORM_NAME_LENGTH            0x8A39 
  912#define GL_UNIFORM_BLOCK_INDEX            0x8A3A 
  913#define GL_UNIFORM_OFFSET                 0x8A3B 
  914#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C 
  915#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D 
  916#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E 
  917#define GL_UNIFORM_BLOCK_BINDING          0x8A3F 
  918#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40 
  919#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41 
  920#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42 
  921#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 
  922#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 
  923#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 
  924#define GL_INVALID_INDEX                  0xFFFFFFFFu 
  925#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122 
  926#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125 
  927#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111 
  928#define GL_OBJECT_TYPE                    0x9112 
  929#define GL_SYNC_CONDITION                 0x9113 
  930#define GL_SYNC_STATUS                    0x9114 
  931#define GL_SYNC_FLAGS                     0x9115 
  932#define GL_SYNC_FENCE                     0x9116 
  933#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117 
  934#define GL_UNSIGNALED                     0x9118 
  935#define GL_SIGNALED                       0x9119 
  936#define GL_ALREADY_SIGNALED               0x911A 
  937#define GL_TIMEOUT_EXPIRED                0x911B 
  938#define GL_CONDITION_SATISFIED            0x911C 
  939#define GL_WAIT_FAILED                    0x911D 
  940#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001 
  941#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull 
  942#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE 
  943#define GL_ANY_SAMPLES_PASSED             0x8C2F 
  944#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 
  945#define GL_SAMPLER_BINDING                0x8919 
  946#define GL_RGB10_A2UI                     0x906F 
  947#define GL_TEXTURE_SWIZZLE_R              0x8E42 
  948#define GL_TEXTURE_SWIZZLE_G              0x8E43 
  949#define GL_TEXTURE_SWIZZLE_B              0x8E44 
  950#define GL_TEXTURE_SWIZZLE_A              0x8E45 
  951#define GL_GREEN                          0x1904 
  952#define GL_BLUE                           0x1905 
  953#define GL_INT_2_10_10_10_REV             0x8D9F 
  954#define GL_TRANSFORM_FEEDBACK             0x8E22 
  955#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23 
  956#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24 
  957#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25 
  958#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 
  959#define GL_PROGRAM_BINARY_LENGTH          0x8741 
  960#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE 
  961#define GL_PROGRAM_BINARY_FORMATS         0x87FF 
  962#define GL_COMPRESSED_R11_EAC             0x9270 
  963#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271 
  964#define GL_COMPRESSED_RG11_EAC            0x9272 
  965#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273 
  966#define GL_COMPRESSED_RGB8_ETC2           0x9274 
  967#define GL_COMPRESSED_SRGB8_ETC2          0x9275 
  968#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 
  969#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 
  970#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278 
  971#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 
  972#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F 
  973#define GL_MAX_ELEMENT_INDEX              0x8D6B 
  974#define GL_NUM_SAMPLE_COUNTS              0x9380 
  975#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF 
  976typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
 
  977typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, 
const void *indices);
 
  978typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
  979typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 
const void *pixels);
 
  980typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
  981typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, 
const void *data);
 
  982typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, 
const void *data);
 
  983typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
 
  984typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, 
const GLuint *ids);
 
  985typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
 
  986typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
 
  987typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
 
  988typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
 
  989typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
 
  990typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
 
  991typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, 
void **params);
 
  992typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, 
const GLenum *bufs);
 
  993typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  994typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  995typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  996typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  997typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  998typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
  999typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 
 1000typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 
 1001typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
 
 1002typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
 
 1003typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
 
 1004typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
 
 1005typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, 
const GLuint *arrays);
 
 1006typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
 
 1007typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
 
 1008typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
 
 1009typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
 
 1010typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
 
 1011typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
 
 1012typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
 
 1013typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, 
const GLchar *
const*varyings, GLenum bufferMode);
 
 1014typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
 
 1015typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, 
const void *pointer);
 
 1016typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
 
 1017typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
 
 1018typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
 
 1019typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
 
 1020typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, 
const GLint *v);
 
 1021typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, 
const GLuint *v);
 
 1022typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
 
 1023typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, 
const GLchar *name);
 
 1024typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
 
 1025typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
 
 1026typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
 
 1027typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
 
 1028typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, 
const GLuint *value);
 
 1029typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, 
const GLuint *value);
 
 1030typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, 
const GLuint *value);
 
 1031typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, 
const GLuint *value);
 
 1032typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, 
const GLint *value);
 
 1033typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, 
const GLuint *value);
 
 1034typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, 
const GLfloat *value);
 
 1035typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
 
 1036typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
 
 1037typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
 
 1038typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, 
const GLchar *
const*uniformNames, GLuint *uniformIndices);
 
 1039typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, 
const GLuint *uniformIndices, GLenum pname, GLint *params);
 
 1040typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, 
const GLchar *uniformBlockName);
 
 1041typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
 
 1042typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
 
 1043typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
 
 1044typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
 
 1045typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLsizei instancecount);
 
 1046typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
 
 1047typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
 
 1048typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
 
 1049typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
 
 1050typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
 
 1051typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
 
 1052typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
 
 1053typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
 
 1054typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
 
 1055typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
 
 1056typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, 
const GLuint *samplers);
 
 1057typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
 
 1058typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
 
 1059typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
 
 1060typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, 
const GLint *param);
 
 1061typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
 
 1062typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, 
const GLfloat *param);
 
 1063typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
 
 1064typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
 
 1065typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
 
 1066typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
 
 1067typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, 
const GLuint *ids);
 
 1068typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
 
 1069typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
 
 1070typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
 
 1071typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
 
 1072typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, 
void *binary);
 
 1073typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, 
const void *binary, GLsizei length);
 
 1074typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
 
 1075typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, 
const GLenum *attachments);
 
 1076typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, 
const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
 
 1077typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 
 1078typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 
 1079typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
 
 1080#if GL_GLES_PROTOTYPES 
 1081GL_APICALL 
void GL_APIENTRY glReadBuffer (GLenum src);
 
 1082GL_APICALL 
void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, 
const void *indices);
 
 1083GL_APICALL 
void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, 
const void *pixels);
 
 1084GL_APICALL 
void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, 
const void *pixels);
 
 1085GL_APICALL 
void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
 1086GL_APICALL 
void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, 
const void *data);
 
 1087GL_APICALL 
void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, 
const void *data);
 
 1088GL_APICALL 
void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
 
 1089GL_APICALL 
void GL_APIENTRY glDeleteQueries (GLsizei n, 
const GLuint *ids);
 
 1090GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint 
id);
 
 1091GL_APICALL 
void GL_APIENTRY glBeginQuery (GLenum target, GLuint 
id);
 
 1092GL_APICALL 
void GL_APIENTRY glEndQuery (GLenum target);
 
 1093GL_APICALL 
void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
 
 1094GL_APICALL 
void GL_APIENTRY glGetQueryObjectuiv (GLuint 
id, GLenum pname, GLuint *params);
 
 1095GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
 
 1096GL_APICALL 
void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, 
void **params);
 
 1097GL_APICALL 
void GL_APIENTRY glDrawBuffers (GLsizei n, 
const GLenum *bufs);
 
 1098GL_APICALL 
void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1099GL_APICALL 
void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1100GL_APICALL 
void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1101GL_APICALL 
void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1102GL_APICALL 
void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1103GL_APICALL 
void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1104GL_APICALL 
void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
 
 1105GL_APICALL 
void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 
 1106GL_APICALL 
void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
 
 1107GL_APICALL 
void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
 
 1108GL_APICALL 
void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
 
 1109GL_APICALL 
void GL_APIENTRY glBindVertexArray (GLuint array);
 
 1110GL_APICALL 
void GL_APIENTRY glDeleteVertexArrays (GLsizei n, 
const GLuint *arrays);
 
 1111GL_APICALL 
void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
 
 1112GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
 
 1113GL_APICALL 
void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
 
 1114GL_APICALL 
void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
 
 1115GL_APICALL 
void GL_APIENTRY glEndTransformFeedback (
void);
 
 1116GL_APICALL 
void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
 
 1117GL_APICALL 
void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
 
 1118GL_APICALL 
void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, 
const GLchar *
const*varyings, GLenum bufferMode);
 
 1119GL_APICALL 
void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
 
 1120GL_APICALL 
void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, 
const void *pointer);
 
 1121GL_APICALL 
void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
 
 1122GL_APICALL 
void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
 
 1123GL_APICALL 
void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
 
 1124GL_APICALL 
void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
 
 1125GL_APICALL 
void GL_APIENTRY glVertexAttribI4iv (GLuint index, 
const GLint *v);
 
 1126GL_APICALL 
void GL_APIENTRY glVertexAttribI4uiv (GLuint index, 
const GLuint *v);
 
 1127GL_APICALL 
void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
 
 1128GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, 
const GLchar *name);
 
 1129GL_APICALL 
void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
 
 1130GL_APICALL 
void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
 
 1131GL_APICALL 
void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
 
 1132GL_APICALL 
void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
 
 1133GL_APICALL 
void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, 
const GLuint *value);
 
 1134GL_APICALL 
void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, 
const GLuint *value);
 
 1135GL_APICALL 
void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, 
const GLuint *value);
 
 1136GL_APICALL 
void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, 
const GLuint *value);
 
 1137GL_APICALL 
void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, 
const GLint *value);
 
 1138GL_APICALL 
void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, 
const GLuint *value);
 
 1139GL_APICALL 
void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, 
const GLfloat *value);
 
 1140GL_APICALL 
void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
 
 1141GL_APICALL 
const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
 
 1142GL_APICALL 
void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
 
 1143GL_APICALL 
void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, 
const GLchar *
const*uniformNames, GLuint *uniformIndices);
 
 1144GL_APICALL 
void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, 
const GLuint *uniformIndices, GLenum pname, GLint *params);
 
 1145GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, 
const GLchar *uniformBlockName);
 
 1146GL_APICALL 
void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
 
 1147GL_APICALL 
void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
 
 1148GL_APICALL 
void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
 
 1149GL_APICALL 
void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
 
 1150GL_APICALL 
void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLsizei instancecount);
 
 1151GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
 
 1152GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
 
 1153GL_APICALL 
void GL_APIENTRY glDeleteSync (GLsync sync);
 
 1154GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
 
 1155GL_APICALL 
void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
 
 1156GL_APICALL 
void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
 
 1157GL_APICALL 
void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
 
 1158GL_APICALL 
void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
 
 1159GL_APICALL 
void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
 
 1160GL_APICALL 
void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
 
 1161GL_APICALL 
void GL_APIENTRY glDeleteSamplers (GLsizei count, 
const GLuint *samplers);
 
 1162GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
 
 1163GL_APICALL 
void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
 
 1164GL_APICALL 
void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
 
 1165GL_APICALL 
void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, 
const GLint *param);
 
 1166GL_APICALL 
void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
 
 1167GL_APICALL 
void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, 
const GLfloat *param);
 
 1168GL_APICALL 
void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
 
 1169GL_APICALL 
void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
 
 1170GL_APICALL 
void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
 
 1171GL_APICALL 
void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint 
id);
 
 1172GL_APICALL 
void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, 
const GLuint *ids);
 
 1173GL_APICALL 
void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
 
 1174GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint 
id);
 
 1175GL_APICALL 
void GL_APIENTRY glPauseTransformFeedback (
void);
 
 1176GL_APICALL 
void GL_APIENTRY glResumeTransformFeedback (
void);
 
 1177GL_APICALL 
void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, 
void *binary);
 
 1178GL_APICALL 
void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, 
const void *binary, GLsizei length);
 
 1179GL_APICALL 
void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
 
 1180GL_APICALL 
void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, 
const GLenum *attachments);
 
 1181GL_APICALL 
void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, 
const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
 
 1182GL_APICALL 
void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
 
 1183GL_APICALL 
void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
 
 1184GL_APICALL 
void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
 
 1188#ifndef GL_ES_VERSION_3_1 
 1189#define GL_ES_VERSION_3_1 1 
 1190#define GL_COMPUTE_SHADER                 0x91B9 
 1191#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB 
 1192#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 
 1193#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD 
 1194#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 
 1195#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 
 1196#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 
 1197#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265 
 1198#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 
 1199#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 
 1200#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE 
 1201#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF 
 1202#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267 
 1203#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE 
 1204#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 
 1205#define GL_COMPUTE_SHADER_BIT             0x00000020 
 1206#define GL_DRAW_INDIRECT_BUFFER           0x8F3F 
 1207#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43 
 1208#define GL_MAX_UNIFORM_LOCATIONS          0x826E 
 1209#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310 
 1210#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311 
 1211#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313 
 1212#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 
 1213#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315 
 1214#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316 
 1215#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318 
 1216#define GL_UNIFORM                        0x92E1 
 1217#define GL_UNIFORM_BLOCK                  0x92E2 
 1218#define GL_PROGRAM_INPUT                  0x92E3 
 1219#define GL_PROGRAM_OUTPUT                 0x92E4 
 1220#define GL_BUFFER_VARIABLE                0x92E5 
 1221#define GL_SHADER_STORAGE_BLOCK           0x92E6 
 1222#define GL_ATOMIC_COUNTER_BUFFER          0x92C0 
 1223#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4 
 1224#define GL_ACTIVE_RESOURCES               0x92F5 
 1225#define GL_MAX_NAME_LENGTH                0x92F6 
 1226#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7 
 1227#define GL_NAME_LENGTH                    0x92F9 
 1228#define GL_TYPE                           0x92FA 
 1229#define GL_ARRAY_SIZE                     0x92FB 
 1230#define GL_OFFSET                         0x92FC 
 1231#define GL_BLOCK_INDEX                    0x92FD 
 1232#define GL_ARRAY_STRIDE                   0x92FE 
 1233#define GL_MATRIX_STRIDE                  0x92FF 
 1234#define GL_IS_ROW_MAJOR                   0x9300 
 1235#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301 
 1236#define GL_BUFFER_BINDING                 0x9302 
 1237#define GL_BUFFER_DATA_SIZE               0x9303 
 1238#define GL_NUM_ACTIVE_VARIABLES           0x9304 
 1239#define GL_ACTIVE_VARIABLES               0x9305 
 1240#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306 
 1241#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A 
 1242#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B 
 1243#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C 
 1244#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D 
 1245#define GL_LOCATION                       0x930E 
 1246#define GL_VERTEX_SHADER_BIT              0x00000001 
 1247#define GL_FRAGMENT_SHADER_BIT            0x00000002 
 1248#define GL_ALL_SHADER_BITS                0xFFFFFFFF 
 1249#define GL_PROGRAM_SEPARABLE              0x8258 
 1250#define GL_ACTIVE_PROGRAM                 0x8259 
 1251#define GL_PROGRAM_PIPELINE_BINDING       0x825A 
 1252#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1 
 1253#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2 
 1254#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3 
 1255#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 
 1256#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 
 1257#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 
 1258#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2 
 1259#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6 
 1260#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7 
 1261#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 
 1262#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 
 1263#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9 
 1264#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB 
 1265#define GL_MAX_IMAGE_UNITS                0x8F38 
 1266#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA 
 1267#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE 
 1268#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF 
 1269#define GL_IMAGE_BINDING_NAME             0x8F3A 
 1270#define GL_IMAGE_BINDING_LEVEL            0x8F3B 
 1271#define GL_IMAGE_BINDING_LAYERED          0x8F3C 
 1272#define GL_IMAGE_BINDING_LAYER            0x8F3D 
 1273#define GL_IMAGE_BINDING_ACCESS           0x8F3E 
 1274#define GL_IMAGE_BINDING_FORMAT           0x906E 
 1275#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 
 1276#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002 
 1277#define GL_UNIFORM_BARRIER_BIT            0x00000004 
 1278#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008 
 1279#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 
 1280#define GL_COMMAND_BARRIER_BIT            0x00000040 
 1281#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080 
 1282#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100 
 1283#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200 
 1284#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400 
 1285#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 
 1286#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000 
 1287#define GL_ALL_BARRIER_BITS               0xFFFFFFFF 
 1288#define GL_IMAGE_2D                       0x904D 
 1289#define GL_IMAGE_3D                       0x904E 
 1290#define GL_IMAGE_CUBE                     0x9050 
 1291#define GL_IMAGE_2D_ARRAY                 0x9053 
 1292#define GL_INT_IMAGE_2D                   0x9058 
 1293#define GL_INT_IMAGE_3D                   0x9059 
 1294#define GL_INT_IMAGE_CUBE                 0x905B 
 1295#define GL_INT_IMAGE_2D_ARRAY             0x905E 
 1296#define GL_UNSIGNED_INT_IMAGE_2D          0x9063 
 1297#define GL_UNSIGNED_INT_IMAGE_3D          0x9064 
 1298#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066 
 1299#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069 
 1300#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 
 1301#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 
 1302#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 
 1303#define GL_READ_ONLY                      0x88B8 
 1304#define GL_WRITE_ONLY                     0x88B9 
 1305#define GL_READ_WRITE                     0x88BA 
 1306#define GL_SHADER_STORAGE_BUFFER          0x90D2 
 1307#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3 
 1308#define GL_SHADER_STORAGE_BUFFER_START    0x90D4 
 1309#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5 
 1310#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 
 1311#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 
 1312#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 
 1313#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 
 1314#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 
 1315#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE 
 1316#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 
 1317#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000 
 1318#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 
 1319#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA 
 1320#define GL_STENCIL_INDEX                  0x1901 
 1321#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 
 1322#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 
 1323#define GL_SAMPLE_POSITION                0x8E50 
 1324#define GL_SAMPLE_MASK                    0x8E51 
 1325#define GL_SAMPLE_MASK_VALUE              0x8E52 
 1326#define GL_TEXTURE_2D_MULTISAMPLE         0x9100 
 1327#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59 
 1328#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E 
 1329#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F 
 1330#define GL_MAX_INTEGER_SAMPLES            0x9110 
 1331#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 
 1332#define GL_TEXTURE_SAMPLES                0x9106 
 1333#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 
 1334#define GL_TEXTURE_WIDTH                  0x1000 
 1335#define GL_TEXTURE_HEIGHT                 0x1001 
 1336#define GL_TEXTURE_DEPTH                  0x8071 
 1337#define GL_TEXTURE_INTERNAL_FORMAT        0x1003 
 1338#define GL_TEXTURE_RED_SIZE               0x805C 
 1339#define GL_TEXTURE_GREEN_SIZE             0x805D 
 1340#define GL_TEXTURE_BLUE_SIZE              0x805E 
 1341#define GL_TEXTURE_ALPHA_SIZE             0x805F 
 1342#define GL_TEXTURE_DEPTH_SIZE             0x884A 
 1343#define GL_TEXTURE_STENCIL_SIZE           0x88F1 
 1344#define GL_TEXTURE_SHARED_SIZE            0x8C3F 
 1345#define GL_TEXTURE_RED_TYPE               0x8C10 
 1346#define GL_TEXTURE_GREEN_TYPE             0x8C11 
 1347#define GL_TEXTURE_BLUE_TYPE              0x8C12 
 1348#define GL_TEXTURE_ALPHA_TYPE             0x8C13 
 1349#define GL_TEXTURE_DEPTH_TYPE             0x8C16 
 1350#define GL_TEXTURE_COMPRESSED             0x86A1 
 1351#define GL_SAMPLER_2D_MULTISAMPLE         0x9108 
 1352#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109 
 1353#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 
 1354#define GL_VERTEX_ATTRIB_BINDING          0x82D4 
 1355#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5 
 1356#define GL_VERTEX_BINDING_DIVISOR         0x82D6 
 1357#define GL_VERTEX_BINDING_OFFSET          0x82D7 
 1358#define GL_VERTEX_BINDING_STRIDE          0x82D8 
 1359#define GL_VERTEX_BINDING_BUFFER          0x8F4F 
 1360#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 
 1361#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA 
 1362#define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5 
 1363typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
 
 1364typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
 
 1365typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, 
const void *indirect);
 
 1366typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, 
const void *indirect);
 
 1367typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
 
 1368typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
 
 1369typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
 
 1370typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, 
const GLchar *name);
 
 1371typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
 
 1372typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, 
const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
 
 1373typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, 
const GLchar *name);
 
 1374typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
 
 1375typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
 
 1376typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, 
const GLchar *
const*strings);
 
 1377typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
 
 1378typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, 
const GLuint *pipelines);
 
 1379typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
 
 1380typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
 
 1381typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
 
 1382typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
 
 1383typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
 
 1384typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
 
 1385typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
 1386typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
 
 1387typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
 
 1388typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
 
 1389typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
 
 1390typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
 
 1391typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
 
 1392typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
 1393typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
 1394typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1395typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1396typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1397typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1398typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1399typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1400typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1401typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1402typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1403typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1404typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1405typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1406typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1407typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1408typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1409typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1410typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1411typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1412typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1413typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1414typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1415typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
 
 1416typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
 1417typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
 
 1418typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
 
 1419typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
 
 1420typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
 
 1421typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
 
 1422typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
 
 1423typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
 
 1424typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
 
 1425typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
 
 1426typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
 
 1427typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
 
 1428typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
 
 1429typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
 
 1430typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
 
 1431#if GL_GLES_PROTOTYPES 
 1432GL_APICALL 
void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
 
 1433GL_APICALL 
void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
 
 1434GL_APICALL 
void GL_APIENTRY glDrawArraysIndirect (GLenum mode, 
const void *indirect);
 
 1435GL_APICALL 
void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, 
const void *indirect);
 
 1436GL_APICALL 
void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
 
 1437GL_APICALL 
void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
 
 1438GL_APICALL 
void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
 
 1439GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, 
const GLchar *name);
 
 1440GL_APICALL 
void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
 
 1441GL_APICALL 
void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, 
const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
 
 1442GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, 
const GLchar *name);
 
 1443GL_APICALL 
void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
 
 1444GL_APICALL 
void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
 
 1445GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, 
const GLchar *
const*strings);
 
 1446GL_APICALL 
void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
 
 1447GL_APICALL 
void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, 
const GLuint *pipelines);
 
 1448GL_APICALL 
void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
 
 1449GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
 
 1450GL_APICALL 
void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
 
 1451GL_APICALL 
void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
 
 1452GL_APICALL 
void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
 
 1453GL_APICALL 
void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
 
 1454GL_APICALL 
void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
 
 1455GL_APICALL 
void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
 
 1456GL_APICALL 
void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
 
 1457GL_APICALL 
void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
 
 1458GL_APICALL 
void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
 
 1459GL_APICALL 
void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
 
 1460GL_APICALL 
void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
 
 1461GL_APICALL 
void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
 
 1462GL_APICALL 
void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
 
 1463GL_APICALL 
void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1464GL_APICALL 
void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1465GL_APICALL 
void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1466GL_APICALL 
void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, 
const GLint *value);
 
 1467GL_APICALL 
void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1468GL_APICALL 
void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1469GL_APICALL 
void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1470GL_APICALL 
void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, 
const GLuint *value);
 
 1471GL_APICALL 
void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1472GL_APICALL 
void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1473GL_APICALL 
void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1474GL_APICALL 
void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, 
const GLfloat *value);
 
 1475GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1476GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1477GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1478GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1479GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1480GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1481GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1482GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1483GL_APICALL 
void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, 
const GLfloat *value);
 
 1484GL_APICALL 
void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
 
 1485GL_APICALL 
void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
 
 1486GL_APICALL 
void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
 
 1487GL_APICALL 
void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
 
 1488GL_APICALL 
void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
 
 1489GL_APICALL 
void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
 
 1490GL_APICALL 
void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
 
 1491GL_APICALL 
void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
 
 1492GL_APICALL 
void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
 
 1493GL_APICALL 
void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
 
 1494GL_APICALL 
void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
 
 1495GL_APICALL 
void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
 
 1496GL_APICALL 
void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
 
 1497GL_APICALL 
void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
 
 1498GL_APICALL 
void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
 
 1499GL_APICALL 
void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
 
 1503#ifndef GL_ES_VERSION_3_2 
 1504#define GL_ES_VERSION_3_2 1 
 1505typedef void (GL_APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,
const GLchar *message,
const void *userParam);
 
 1506#define GL_MULTISAMPLE_LINE_WIDTH_RANGE   0x9381 
 1507#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 
 1508#define GL_MULTIPLY                       0x9294 
 1509#define GL_SCREEN                         0x9295 
 1510#define GL_OVERLAY                        0x9296 
 1511#define GL_DARKEN                         0x9297 
 1512#define GL_LIGHTEN                        0x9298 
 1513#define GL_COLORDODGE                     0x9299 
 1514#define GL_COLORBURN                      0x929A 
 1515#define GL_HARDLIGHT                      0x929B 
 1516#define GL_SOFTLIGHT                      0x929C 
 1517#define GL_DIFFERENCE                     0x929E 
 1518#define GL_EXCLUSION                      0x92A0 
 1519#define GL_HSL_HUE                        0x92AD 
 1520#define GL_HSL_SATURATION                 0x92AE 
 1521#define GL_HSL_COLOR                      0x92AF 
 1522#define GL_HSL_LUMINOSITY                 0x92B0 
 1523#define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242 
 1524#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 
 1525#define GL_DEBUG_CALLBACK_FUNCTION        0x8244 
 1526#define GL_DEBUG_CALLBACK_USER_PARAM      0x8245 
 1527#define GL_DEBUG_SOURCE_API               0x8246 
 1528#define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247 
 1529#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248 
 1530#define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249 
 1531#define GL_DEBUG_SOURCE_APPLICATION       0x824A 
 1532#define GL_DEBUG_SOURCE_OTHER             0x824B 
 1533#define GL_DEBUG_TYPE_ERROR               0x824C 
 1534#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 
 1535#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E 
 1536#define GL_DEBUG_TYPE_PORTABILITY         0x824F 
 1537#define GL_DEBUG_TYPE_PERFORMANCE         0x8250 
 1538#define GL_DEBUG_TYPE_OTHER               0x8251 
 1539#define GL_DEBUG_TYPE_MARKER              0x8268 
 1540#define GL_DEBUG_TYPE_PUSH_GROUP          0x8269 
 1541#define GL_DEBUG_TYPE_POP_GROUP           0x826A 
 1542#define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B 
 1543#define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C 
 1544#define GL_DEBUG_GROUP_STACK_DEPTH        0x826D 
 1545#define GL_BUFFER                         0x82E0 
 1546#define GL_SHADER                         0x82E1 
 1547#define GL_PROGRAM                        0x82E2 
 1548#define GL_VERTEX_ARRAY                   0x8074 
 1549#define GL_QUERY                          0x82E3 
 1550#define GL_PROGRAM_PIPELINE               0x82E4 
 1551#define GL_SAMPLER                        0x82E6 
 1552#define GL_MAX_LABEL_LENGTH               0x82E8 
 1553#define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143 
 1554#define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144 
 1555#define GL_DEBUG_LOGGED_MESSAGES          0x9145 
 1556#define GL_DEBUG_SEVERITY_HIGH            0x9146 
 1557#define GL_DEBUG_SEVERITY_MEDIUM          0x9147 
 1558#define GL_DEBUG_SEVERITY_LOW             0x9148 
 1559#define GL_DEBUG_OUTPUT                   0x92E0 
 1560#define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002 
 1561#define GL_STACK_OVERFLOW                 0x0503 
 1562#define GL_STACK_UNDERFLOW                0x0504 
 1563#define GL_GEOMETRY_SHADER                0x8DD9 
 1564#define GL_GEOMETRY_SHADER_BIT            0x00000004 
 1565#define GL_GEOMETRY_VERTICES_OUT          0x8916 
 1566#define GL_GEOMETRY_INPUT_TYPE            0x8917 
 1567#define GL_GEOMETRY_OUTPUT_TYPE           0x8918 
 1568#define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F 
 1569#define GL_LAYER_PROVOKING_VERTEX         0x825E 
 1570#define GL_LINES_ADJACENCY                0x000A 
 1571#define GL_LINE_STRIP_ADJACENCY           0x000B 
 1572#define GL_TRIANGLES_ADJACENCY            0x000C 
 1573#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D 
 1574#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 
 1575#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C 
 1576#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 
 1577#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123 
 1578#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 
 1579#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0 
 1580#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 
 1581#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 
 1582#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 
 1583#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 
 1584#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5 
 1585#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD 
 1586#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 
 1587#define GL_FIRST_VERTEX_CONVENTION        0x8E4D 
 1588#define GL_LAST_VERTEX_CONVENTION         0x8E4E 
 1589#define GL_UNDEFINED_VERTEX               0x8260 
 1590#define GL_PRIMITIVES_GENERATED           0x8C87 
 1591#define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312 
 1592#define GL_MAX_FRAMEBUFFER_LAYERS         0x9317 
 1593#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 
 1594#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 
 1595#define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309 
 1596#define GL_PRIMITIVE_BOUNDING_BOX         0x92BE 
 1597#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 
 1598#define GL_CONTEXT_FLAGS                  0x821E 
 1599#define GL_LOSE_CONTEXT_ON_RESET          0x8252 
 1600#define GL_GUILTY_CONTEXT_RESET           0x8253 
 1601#define GL_INNOCENT_CONTEXT_RESET         0x8254 
 1602#define GL_UNKNOWN_CONTEXT_RESET          0x8255 
 1603#define GL_RESET_NOTIFICATION_STRATEGY    0x8256 
 1604#define GL_NO_RESET_NOTIFICATION          0x8261 
 1605#define GL_CONTEXT_LOST                   0x0507 
 1606#define GL_SAMPLE_SHADING                 0x8C36 
 1607#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37 
 1608#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 
 1609#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 
 1610#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 
 1611#define GL_PATCHES                        0x000E 
 1612#define GL_PATCH_VERTICES                 0x8E72 
 1613#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75 
 1614#define GL_TESS_GEN_MODE                  0x8E76 
 1615#define GL_TESS_GEN_SPACING               0x8E77 
 1616#define GL_TESS_GEN_VERTEX_ORDER          0x8E78 
 1617#define GL_TESS_GEN_POINT_MODE            0x8E79 
 1618#define GL_ISOLINES                       0x8E7A 
 1619#define GL_QUADS                          0x0007 
 1620#define GL_FRACTIONAL_ODD                 0x8E7B 
 1621#define GL_FRACTIONAL_EVEN                0x8E7C 
 1622#define GL_MAX_PATCH_VERTICES             0x8E7D 
 1623#define GL_MAX_TESS_GEN_LEVEL             0x8E7E 
 1624#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 
 1625#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 
 1626#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 
 1627#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 
 1628#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 
 1629#define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84 
 1630#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 
 1631#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 
 1632#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 
 1633#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 
 1634#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 
 1635#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 
 1636#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 
 1637#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 
 1638#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 
 1639#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 
 1640#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 
 1641#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 
 1642#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 
 1643#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 
 1644#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 
 1645#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 
 1646#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 
 1647#define GL_IS_PER_PATCH                   0x92E7 
 1648#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 
 1649#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 
 1650#define GL_TESS_CONTROL_SHADER            0x8E88 
 1651#define GL_TESS_EVALUATION_SHADER         0x8E87 
 1652#define GL_TESS_CONTROL_SHADER_BIT        0x00000008 
 1653#define GL_TESS_EVALUATION_SHADER_BIT     0x00000010 
 1654#define GL_TEXTURE_BORDER_COLOR           0x1004 
 1655#define GL_CLAMP_TO_BORDER                0x812D 
 1656#define GL_TEXTURE_BUFFER                 0x8C2A 
 1657#define GL_TEXTURE_BUFFER_BINDING         0x8C2A 
 1658#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B 
 1659#define GL_TEXTURE_BINDING_BUFFER         0x8C2C 
 1660#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 
 1661#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 
 1662#define GL_SAMPLER_BUFFER                 0x8DC2 
 1663#define GL_INT_SAMPLER_BUFFER             0x8DD0 
 1664#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8 
 1665#define GL_IMAGE_BUFFER                   0x9051 
 1666#define GL_INT_IMAGE_BUFFER               0x905C 
 1667#define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067 
 1668#define GL_TEXTURE_BUFFER_OFFSET          0x919D 
 1669#define GL_TEXTURE_BUFFER_SIZE            0x919E 
 1670#define GL_COMPRESSED_RGBA_ASTC_4x4       0x93B0 
 1671#define GL_COMPRESSED_RGBA_ASTC_5x4       0x93B1 
 1672#define GL_COMPRESSED_RGBA_ASTC_5x5       0x93B2 
 1673#define GL_COMPRESSED_RGBA_ASTC_6x5       0x93B3 
 1674#define GL_COMPRESSED_RGBA_ASTC_6x6       0x93B4 
 1675#define GL_COMPRESSED_RGBA_ASTC_8x5       0x93B5 
 1676#define GL_COMPRESSED_RGBA_ASTC_8x6       0x93B6 
 1677#define GL_COMPRESSED_RGBA_ASTC_8x8       0x93B7 
 1678#define GL_COMPRESSED_RGBA_ASTC_10x5      0x93B8 
 1679#define GL_COMPRESSED_RGBA_ASTC_10x6      0x93B9 
 1680#define GL_COMPRESSED_RGBA_ASTC_10x8      0x93BA 
 1681#define GL_COMPRESSED_RGBA_ASTC_10x10     0x93BB 
 1682#define GL_COMPRESSED_RGBA_ASTC_12x10     0x93BC 
 1683#define GL_COMPRESSED_RGBA_ASTC_12x12     0x93BD 
 1684#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 
 1685#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 
 1686#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 
 1687#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 
 1688#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 
 1689#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 
 1690#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 
 1691#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 
 1692#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 
 1693#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 
 1694#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 
 1695#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 
 1696#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 
 1697#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 
 1698#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009 
 1699#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 
 1700#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C 
 1701#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D 
 1702#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E 
 1703#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 
 1704#define GL_IMAGE_CUBE_MAP_ARRAY           0x9054 
 1705#define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F 
 1706#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 
 1707#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102 
 1708#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 
 1709#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B 
 1710#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 
 1711#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 
 1712typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void);
 
 1713typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
 
 1714typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, 
const GLuint *ids, GLboolean enabled);
 
 1715typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, 
const GLchar *buf);
 
 1716typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, 
const void *userParam);
 
 1717typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
 
 1718typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, 
const GLchar *message);
 
 1719typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
 
 1720typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, 
const GLchar *label);
 
 1721typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
 
 1722typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (
const void *ptr, GLsizei length, 
const GLchar *label);
 
 1723typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (
const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
 
 1724typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, 
void **params);
 
 1725typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
 
 1726typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
 
 1727typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
 
 1728typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
 
 1729typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
 
 1730typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
 
 1731typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
 
 1732typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
 
 1733typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLint basevertex);
 
 1734typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, 
const void *indices, GLint basevertex);
 
 1735typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLsizei instancecount, GLint basevertex);
 
 1736typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
 
 1737typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
 
 1738typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
 
 1739typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 
void *data);
 
 1740typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
 
 1741typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 
 1742typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
 
 1743typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
 
 1744typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
 
 1745typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, 
const GLint *params);
 
 1746typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, 
const GLuint *params);
 
 1747typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
 
 1748typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
 
 1749typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, 
const GLint *param);
 
 1750typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, 
const GLuint *param);
 
 1751typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
 
 1752typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
 
 1753typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
 
 1754typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
 
 1755typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
 
 1756#if GL_GLES_PROTOTYPES 
 1757GL_APICALL 
void GL_APIENTRY glBlendBarrier (
void);
 
 1758GL_APICALL 
void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
 
 1759GL_APICALL 
void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, 
const GLuint *ids, GLboolean enabled);
 
 1760GL_APICALL 
void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint 
id, GLenum severity, GLsizei length, 
const GLchar *buf);
 
 1761GL_APICALL 
void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, 
const void *userParam);
 
 1762GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
 
 1763GL_APICALL 
void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint 
id, GLsizei length, 
const GLchar *message);
 
 1764GL_APICALL 
void GL_APIENTRY glPopDebugGroup (
void);
 
 1765GL_APICALL 
void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, 
const GLchar *label);
 
 1766GL_APICALL 
void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
 
 1767GL_APICALL 
void GL_APIENTRY glObjectPtrLabel (
const void *ptr, GLsizei length, 
const GLchar *label);
 
 1768GL_APICALL 
void GL_APIENTRY glGetObjectPtrLabel (
const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
 
 1769GL_APICALL 
void GL_APIENTRY glGetPointerv (GLenum pname, 
void **params);
 
 1770GL_APICALL 
void GL_APIENTRY glEnablei (GLenum target, GLuint index);
 
 1771GL_APICALL 
void GL_APIENTRY glDisablei (GLenum target, GLuint index);
 
 1772GL_APICALL 
void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
 
 1773GL_APICALL 
void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
 
 1774GL_APICALL 
void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
 
 1775GL_APICALL 
void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
 
 1776GL_APICALL 
void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
 
 1777GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
 
 1778GL_APICALL 
void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLint basevertex);
 
 1779GL_APICALL 
void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, 
const void *indices, GLint basevertex);
 
 1780GL_APICALL 
void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, 
const void *indices, GLsizei instancecount, GLint basevertex);
 
 1781GL_APICALL 
void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
 
 1782GL_APICALL 
void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
 
 1783GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (
void);
 
 1784GL_APICALL 
void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 
void *data);
 
 1785GL_APICALL 
void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
 
 1786GL_APICALL 
void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
 
 1787GL_APICALL 
void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
 
 1788GL_APICALL 
void GL_APIENTRY glMinSampleShading (GLfloat value);
 
 1789GL_APICALL 
void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
 
 1790GL_APICALL 
void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, 
const GLint *params);
 
 1791GL_APICALL 
void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, 
const GLuint *params);
 
 1792GL_APICALL 
void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
 
 1793GL_APICALL 
void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
 
 1794GL_APICALL 
void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, 
const GLint *param);
 
 1795GL_APICALL 
void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, 
const GLuint *param);
 
 1796GL_APICALL 
void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
 
 1797GL_APICALL 
void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
 
 1798GL_APICALL 
void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
 
 1799GL_APICALL 
void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
 
 1800GL_APICALL 
void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);