webOS Userland
Native system APIs for webOS
 
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gl.h
1#ifndef __gles1_gl_h_
2#define __gles1_gl_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright 2013-2020 The Khronos Group Inc.
10** SPDX-License-Identifier: MIT
11**
12** This header is generated from the Khronos OpenGL / OpenGL ES XML
13** API Registry. The current version of the Registry, generator scripts
14** used to make the header, and the header can be found at
15** https://github.com/KhronosGroup/OpenGL-Registry
16*/
17
18#include <GLES/glplatform.h>
19
20/* Generated on date 20230220 */
21
22/* Generated C header for:
23 * API: gles1
24 * Profile: common
25 * Versions considered: .*
26 * Versions emitted: .*
27 * Default extensions included: None
28 * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
29 * Extensions removed: _nomatch_^
30 */
31
32#ifndef GL_VERSION_ES_CM_1_0
33#define GL_VERSION_ES_CM_1_0 1
34#include <KHR/khrplatform.h>
35typedef khronos_int8_t GLbyte;
36typedef khronos_float_t GLclampf;
37typedef khronos_int16_t GLshort;
38typedef khronos_uint16_t GLushort;
39typedef void GLvoid;
40typedef unsigned int GLenum;
41typedef khronos_float_t GLfloat;
42typedef khronos_int32_t GLfixed;
43typedef unsigned int GLuint;
44typedef khronos_ssize_t GLsizeiptr;
45typedef khronos_intptr_t GLintptr;
46typedef unsigned int GLbitfield;
47typedef int GLint;
48typedef khronos_uint8_t GLubyte;
49typedef unsigned char GLboolean;
50typedef int GLsizei;
51typedef khronos_int32_t GLclampx;
52#define GL_VERSION_ES_CL_1_0 1
53#define GL_VERSION_ES_CM_1_1 1
54#define GL_VERSION_ES_CL_1_1 1
55#define GL_DEPTH_BUFFER_BIT 0x00000100
56#define GL_STENCIL_BUFFER_BIT 0x00000400
57#define GL_COLOR_BUFFER_BIT 0x00004000
58#define GL_FALSE 0
59#define GL_TRUE 1
60#define GL_POINTS 0x0000
61#define GL_LINES 0x0001
62#define GL_LINE_LOOP 0x0002
63#define GL_LINE_STRIP 0x0003
64#define GL_TRIANGLES 0x0004
65#define GL_TRIANGLE_STRIP 0x0005
66#define GL_TRIANGLE_FAN 0x0006
67#define GL_NEVER 0x0200
68#define GL_LESS 0x0201
69#define GL_EQUAL 0x0202
70#define GL_LEQUAL 0x0203
71#define GL_GREATER 0x0204
72#define GL_NOTEQUAL 0x0205
73#define GL_GEQUAL 0x0206
74#define GL_ALWAYS 0x0207
75#define GL_ZERO 0
76#define GL_ONE 1
77#define GL_SRC_COLOR 0x0300
78#define GL_ONE_MINUS_SRC_COLOR 0x0301
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83#define GL_DST_COLOR 0x0306
84#define GL_ONE_MINUS_DST_COLOR 0x0307
85#define GL_SRC_ALPHA_SATURATE 0x0308
86#define GL_CLIP_PLANE0 0x3000
87#define GL_CLIP_PLANE1 0x3001
88#define GL_CLIP_PLANE2 0x3002
89#define GL_CLIP_PLANE3 0x3003
90#define GL_CLIP_PLANE4 0x3004
91#define GL_CLIP_PLANE5 0x3005
92#define GL_FRONT 0x0404
93#define GL_BACK 0x0405
94#define GL_FRONT_AND_BACK 0x0408
95#define GL_FOG 0x0B60
96#define GL_LIGHTING 0x0B50
97#define GL_TEXTURE_2D 0x0DE1
98#define GL_CULL_FACE 0x0B44
99#define GL_ALPHA_TEST 0x0BC0
100#define GL_BLEND 0x0BE2
101#define GL_COLOR_LOGIC_OP 0x0BF2
102#define GL_DITHER 0x0BD0
103#define GL_STENCIL_TEST 0x0B90
104#define GL_DEPTH_TEST 0x0B71
105#define GL_POINT_SMOOTH 0x0B10
106#define GL_LINE_SMOOTH 0x0B20
107#define GL_SCISSOR_TEST 0x0C11
108#define GL_COLOR_MATERIAL 0x0B57
109#define GL_NORMALIZE 0x0BA1
110#define GL_RESCALE_NORMAL 0x803A
111#define GL_VERTEX_ARRAY 0x8074
112#define GL_NORMAL_ARRAY 0x8075
113#define GL_COLOR_ARRAY 0x8076
114#define GL_TEXTURE_COORD_ARRAY 0x8078
115#define GL_MULTISAMPLE 0x809D
116#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
117#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
118#define GL_SAMPLE_COVERAGE 0x80A0
119#define GL_NO_ERROR 0
120#define GL_INVALID_ENUM 0x0500
121#define GL_INVALID_VALUE 0x0501
122#define GL_INVALID_OPERATION 0x0502
123#define GL_STACK_OVERFLOW 0x0503
124#define GL_STACK_UNDERFLOW 0x0504
125#define GL_OUT_OF_MEMORY 0x0505
126#define GL_EXP 0x0800
127#define GL_EXP2 0x0801
128#define GL_FOG_DENSITY 0x0B62
129#define GL_FOG_START 0x0B63
130#define GL_FOG_END 0x0B64
131#define GL_FOG_MODE 0x0B65
132#define GL_FOG_COLOR 0x0B66
133#define GL_CW 0x0900
134#define GL_CCW 0x0901
135#define GL_CURRENT_COLOR 0x0B00
136#define GL_CURRENT_NORMAL 0x0B02
137#define GL_CURRENT_TEXTURE_COORDS 0x0B03
138#define GL_POINT_SIZE 0x0B11
139#define GL_POINT_SIZE_MIN 0x8126
140#define GL_POINT_SIZE_MAX 0x8127
141#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
142#define GL_POINT_DISTANCE_ATTENUATION 0x8129
143#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
144#define GL_LINE_WIDTH 0x0B21
145#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
146#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
147#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
148#define GL_CULL_FACE_MODE 0x0B45
149#define GL_FRONT_FACE 0x0B46
150#define GL_SHADE_MODEL 0x0B54
151#define GL_DEPTH_RANGE 0x0B70
152#define GL_DEPTH_WRITEMASK 0x0B72
153#define GL_DEPTH_CLEAR_VALUE 0x0B73
154#define GL_DEPTH_FUNC 0x0B74
155#define GL_STENCIL_CLEAR_VALUE 0x0B91
156#define GL_STENCIL_FUNC 0x0B92
157#define GL_STENCIL_VALUE_MASK 0x0B93
158#define GL_STENCIL_FAIL 0x0B94
159#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
160#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
161#define GL_STENCIL_REF 0x0B97
162#define GL_STENCIL_WRITEMASK 0x0B98
163#define GL_MATRIX_MODE 0x0BA0
164#define GL_VIEWPORT 0x0BA2
165#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
166#define GL_PROJECTION_STACK_DEPTH 0x0BA4
167#define GL_TEXTURE_STACK_DEPTH 0x0BA5
168#define GL_MODELVIEW_MATRIX 0x0BA6
169#define GL_PROJECTION_MATRIX 0x0BA7
170#define GL_TEXTURE_MATRIX 0x0BA8
171#define GL_ALPHA_TEST_FUNC 0x0BC1
172#define GL_ALPHA_TEST_REF 0x0BC2
173#define GL_BLEND_DST 0x0BE0
174#define GL_BLEND_SRC 0x0BE1
175#define GL_LOGIC_OP_MODE 0x0BF0
176#define GL_SCISSOR_BOX 0x0C10
177#define GL_COLOR_CLEAR_VALUE 0x0C22
178#define GL_COLOR_WRITEMASK 0x0C23
179#define GL_MAX_LIGHTS 0x0D31
180#define GL_MAX_CLIP_PLANES 0x0D32
181#define GL_MAX_TEXTURE_SIZE 0x0D33
182#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
183#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
184#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
185#define GL_MAX_VIEWPORT_DIMS 0x0D3A
186#define GL_MAX_TEXTURE_UNITS 0x84E2
187#define GL_SUBPIXEL_BITS 0x0D50
188#define GL_RED_BITS 0x0D52
189#define GL_GREEN_BITS 0x0D53
190#define GL_BLUE_BITS 0x0D54
191#define GL_ALPHA_BITS 0x0D55
192#define GL_DEPTH_BITS 0x0D56
193#define GL_STENCIL_BITS 0x0D57
194#define GL_POLYGON_OFFSET_UNITS 0x2A00
195#define GL_POLYGON_OFFSET_FILL 0x8037
196#define GL_POLYGON_OFFSET_FACTOR 0x8038
197#define GL_TEXTURE_BINDING_2D 0x8069
198#define GL_VERTEX_ARRAY_SIZE 0x807A
199#define GL_VERTEX_ARRAY_TYPE 0x807B
200#define GL_VERTEX_ARRAY_STRIDE 0x807C
201#define GL_NORMAL_ARRAY_TYPE 0x807E
202#define GL_NORMAL_ARRAY_STRIDE 0x807F
203#define GL_COLOR_ARRAY_SIZE 0x8081
204#define GL_COLOR_ARRAY_TYPE 0x8082
205#define GL_COLOR_ARRAY_STRIDE 0x8083
206#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
207#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
208#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
209#define GL_VERTEX_ARRAY_POINTER 0x808E
210#define GL_NORMAL_ARRAY_POINTER 0x808F
211#define GL_COLOR_ARRAY_POINTER 0x8090
212#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
213#define GL_SAMPLE_BUFFERS 0x80A8
214#define GL_SAMPLES 0x80A9
215#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
216#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
217#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
218#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
219#define GL_DONT_CARE 0x1100
220#define GL_FASTEST 0x1101
221#define GL_NICEST 0x1102
222#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
223#define GL_POINT_SMOOTH_HINT 0x0C51
224#define GL_LINE_SMOOTH_HINT 0x0C52
225#define GL_FOG_HINT 0x0C54
226#define GL_GENERATE_MIPMAP_HINT 0x8192
227#define GL_LIGHT_MODEL_AMBIENT 0x0B53
228#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
229#define GL_AMBIENT 0x1200
230#define GL_DIFFUSE 0x1201
231#define GL_SPECULAR 0x1202
232#define GL_POSITION 0x1203
233#define GL_SPOT_DIRECTION 0x1204
234#define GL_SPOT_EXPONENT 0x1205
235#define GL_SPOT_CUTOFF 0x1206
236#define GL_CONSTANT_ATTENUATION 0x1207
237#define GL_LINEAR_ATTENUATION 0x1208
238#define GL_QUADRATIC_ATTENUATION 0x1209
239#define GL_BYTE 0x1400
240#define GL_UNSIGNED_BYTE 0x1401
241#define GL_SHORT 0x1402
242#define GL_UNSIGNED_SHORT 0x1403
243#define GL_FLOAT 0x1406
244#define GL_FIXED 0x140C
245#define GL_CLEAR 0x1500
246#define GL_AND 0x1501
247#define GL_AND_REVERSE 0x1502
248#define GL_COPY 0x1503
249#define GL_AND_INVERTED 0x1504
250#define GL_NOOP 0x1505
251#define GL_XOR 0x1506
252#define GL_OR 0x1507
253#define GL_NOR 0x1508
254#define GL_EQUIV 0x1509
255#define GL_INVERT 0x150A
256#define GL_OR_REVERSE 0x150B
257#define GL_COPY_INVERTED 0x150C
258#define GL_OR_INVERTED 0x150D
259#define GL_NAND 0x150E
260#define GL_SET 0x150F
261#define GL_EMISSION 0x1600
262#define GL_SHININESS 0x1601
263#define GL_AMBIENT_AND_DIFFUSE 0x1602
264#define GL_MODELVIEW 0x1700
265#define GL_PROJECTION 0x1701
266#define GL_TEXTURE 0x1702
267#define GL_ALPHA 0x1906
268#define GL_RGB 0x1907
269#define GL_RGBA 0x1908
270#define GL_LUMINANCE 0x1909
271#define GL_LUMINANCE_ALPHA 0x190A
272#define GL_UNPACK_ALIGNMENT 0x0CF5
273#define GL_PACK_ALIGNMENT 0x0D05
274#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
275#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
276#define GL_UNSIGNED_SHORT_5_6_5 0x8363
277#define GL_FLAT 0x1D00
278#define GL_SMOOTH 0x1D01
279#define GL_KEEP 0x1E00
280#define GL_REPLACE 0x1E01
281#define GL_INCR 0x1E02
282#define GL_DECR 0x1E03
283#define GL_VENDOR 0x1F00
284#define GL_RENDERER 0x1F01
285#define GL_VERSION 0x1F02
286#define GL_EXTENSIONS 0x1F03
287#define GL_MODULATE 0x2100
288#define GL_DECAL 0x2101
289#define GL_ADD 0x0104
290#define GL_TEXTURE_ENV_MODE 0x2200
291#define GL_TEXTURE_ENV_COLOR 0x2201
292#define GL_TEXTURE_ENV 0x2300
293#define GL_NEAREST 0x2600
294#define GL_LINEAR 0x2601
295#define GL_NEAREST_MIPMAP_NEAREST 0x2700
296#define GL_LINEAR_MIPMAP_NEAREST 0x2701
297#define GL_NEAREST_MIPMAP_LINEAR 0x2702
298#define GL_LINEAR_MIPMAP_LINEAR 0x2703
299#define GL_TEXTURE_MAG_FILTER 0x2800
300#define GL_TEXTURE_MIN_FILTER 0x2801
301#define GL_TEXTURE_WRAP_S 0x2802
302#define GL_TEXTURE_WRAP_T 0x2803
303#define GL_GENERATE_MIPMAP 0x8191
304#define GL_TEXTURE0 0x84C0
305#define GL_TEXTURE1 0x84C1
306#define GL_TEXTURE2 0x84C2
307#define GL_TEXTURE3 0x84C3
308#define GL_TEXTURE4 0x84C4
309#define GL_TEXTURE5 0x84C5
310#define GL_TEXTURE6 0x84C6
311#define GL_TEXTURE7 0x84C7
312#define GL_TEXTURE8 0x84C8
313#define GL_TEXTURE9 0x84C9
314#define GL_TEXTURE10 0x84CA
315#define GL_TEXTURE11 0x84CB
316#define GL_TEXTURE12 0x84CC
317#define GL_TEXTURE13 0x84CD
318#define GL_TEXTURE14 0x84CE
319#define GL_TEXTURE15 0x84CF
320#define GL_TEXTURE16 0x84D0
321#define GL_TEXTURE17 0x84D1
322#define GL_TEXTURE18 0x84D2
323#define GL_TEXTURE19 0x84D3
324#define GL_TEXTURE20 0x84D4
325#define GL_TEXTURE21 0x84D5
326#define GL_TEXTURE22 0x84D6
327#define GL_TEXTURE23 0x84D7
328#define GL_TEXTURE24 0x84D8
329#define GL_TEXTURE25 0x84D9
330#define GL_TEXTURE26 0x84DA
331#define GL_TEXTURE27 0x84DB
332#define GL_TEXTURE28 0x84DC
333#define GL_TEXTURE29 0x84DD
334#define GL_TEXTURE30 0x84DE
335#define GL_TEXTURE31 0x84DF
336#define GL_ACTIVE_TEXTURE 0x84E0
337#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
338#define GL_REPEAT 0x2901
339#define GL_CLAMP_TO_EDGE 0x812F
340#define GL_LIGHT0 0x4000
341#define GL_LIGHT1 0x4001
342#define GL_LIGHT2 0x4002
343#define GL_LIGHT3 0x4003
344#define GL_LIGHT4 0x4004
345#define GL_LIGHT5 0x4005
346#define GL_LIGHT6 0x4006
347#define GL_LIGHT7 0x4007
348#define GL_ARRAY_BUFFER 0x8892
349#define GL_ELEMENT_ARRAY_BUFFER 0x8893
350#define GL_ARRAY_BUFFER_BINDING 0x8894
351#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
352#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
353#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
354#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
355#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
356#define GL_STATIC_DRAW 0x88E4
357#define GL_DYNAMIC_DRAW 0x88E8
358#define GL_BUFFER_SIZE 0x8764
359#define GL_BUFFER_USAGE 0x8765
360#define GL_SUBTRACT 0x84E7
361#define GL_COMBINE 0x8570
362#define GL_COMBINE_RGB 0x8571
363#define GL_COMBINE_ALPHA 0x8572
364#define GL_RGB_SCALE 0x8573
365#define GL_ADD_SIGNED 0x8574
366#define GL_INTERPOLATE 0x8575
367#define GL_CONSTANT 0x8576
368#define GL_PRIMARY_COLOR 0x8577
369#define GL_PREVIOUS 0x8578
370#define GL_OPERAND0_RGB 0x8590
371#define GL_OPERAND1_RGB 0x8591
372#define GL_OPERAND2_RGB 0x8592
373#define GL_OPERAND0_ALPHA 0x8598
374#define GL_OPERAND1_ALPHA 0x8599
375#define GL_OPERAND2_ALPHA 0x859A
376#define GL_ALPHA_SCALE 0x0D1C
377#define GL_SRC0_RGB 0x8580
378#define GL_SRC1_RGB 0x8581
379#define GL_SRC2_RGB 0x8582
380#define GL_SRC0_ALPHA 0x8588
381#define GL_SRC1_ALPHA 0x8589
382#define GL_SRC2_ALPHA 0x858A
383#define GL_DOT3_RGB 0x86AE
384#define GL_DOT3_RGBA 0x86AF
385GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
386GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
387GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
388GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
389GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
390GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
391GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
392GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
393GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
394GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
395GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
396GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
397GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
398GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
399GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
400GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
401GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
402GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
403GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
404GL_API void GL_APIENTRY glLineWidth (GLfloat width);
405GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
406GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
407GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
408GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
409GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
410GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
411GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
412GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
413GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
414GL_API void GL_APIENTRY glPointSize (GLfloat size);
415GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
416GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
417GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
418GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
419GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
420GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
421GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
422GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
423GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
424GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
425GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
426GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
427GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
428GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
429GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
430GL_API void GL_APIENTRY glClear (GLbitfield mask);
431GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
432GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
433GL_API void GL_APIENTRY glClearStencil (GLint s);
434GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
435GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
436GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
437GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
438GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
439GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
440GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
441GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
442GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
443GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
444GL_API void GL_APIENTRY glCullFace (GLenum mode);
445GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
446GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
447GL_API void GL_APIENTRY glDepthFunc (GLenum func);
448GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
449GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
450GL_API void GL_APIENTRY glDisable (GLenum cap);
451GL_API void GL_APIENTRY glDisableClientState (GLenum array);
452GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
453GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
454GL_API void GL_APIENTRY glEnable (GLenum cap);
455GL_API void GL_APIENTRY glEnableClientState (GLenum array);
456GL_API void GL_APIENTRY glFinish (void);
457GL_API void GL_APIENTRY glFlush (void);
458GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
459GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
460GL_API void GL_APIENTRY glFrontFace (GLenum mode);
461GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
462GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
463GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
464GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
465GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
466GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
467GL_API GLenum GL_APIENTRY glGetError (void);
468GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
469GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
470GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
471GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
472GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
473GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
474GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
475GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
476GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
477GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
478GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
479GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
480GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
481GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
482GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
483GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
484GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
485GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
486GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
487GL_API void GL_APIENTRY glLoadIdentity (void);
488GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
489GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
490GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
491GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
492GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
493GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
494GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
495GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
496GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
497GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
498GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
499GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
500GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
501GL_API void GL_APIENTRY glPointSizex (GLfixed size);
502GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
503GL_API void GL_APIENTRY glPopMatrix (void);
504GL_API void GL_APIENTRY glPushMatrix (void);
505GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
506GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
507GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
508GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
509GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
510GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
511GL_API void GL_APIENTRY glShadeModel (GLenum mode);
512GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
513GL_API void GL_APIENTRY glStencilMask (GLuint mask);
514GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
515GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
516GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
517GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
518GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
519GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
520GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
521GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
522GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
523GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
524GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
525GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
526GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
527GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
528GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
529#endif /* GL_VERSION_ES_CM_1_0 */
530
531#ifndef GL_OES_compressed_paletted_texture
532#define GL_OES_compressed_paletted_texture 1
533#define GL_PALETTE4_RGB8_OES 0x8B90
534#define GL_PALETTE4_RGBA8_OES 0x8B91
535#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
536#define GL_PALETTE4_RGBA4_OES 0x8B93
537#define GL_PALETTE4_RGB5_A1_OES 0x8B94
538#define GL_PALETTE8_RGB8_OES 0x8B95
539#define GL_PALETTE8_RGBA8_OES 0x8B96
540#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
541#define GL_PALETTE8_RGBA4_OES 0x8B98
542#define GL_PALETTE8_RGB5_A1_OES 0x8B99
543#endif /* GL_OES_compressed_paletted_texture */
544
545#ifndef GL_OES_point_size_array
546#define GL_OES_point_size_array 1
547#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
548#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
549#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
550#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
551#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
552GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
553#endif /* GL_OES_point_size_array */
554
555#ifndef GL_OES_point_sprite
556#define GL_OES_point_sprite 1
557#define GL_POINT_SPRITE_OES 0x8861
558#define GL_COORD_REPLACE_OES 0x8862
559#endif /* GL_OES_point_sprite */
560
561#ifndef GL_OES_read_format
562#define GL_OES_read_format 1
563#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
564#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
565#endif /* GL_OES_read_format */
566
567#ifdef __cplusplus
568}
569#endif
570
571#endif